The Golden Son
The Golden Son from $0.95
Victor Specialization (You may only have this in your deck if your hero is Victor.) As an additional cost to play this, you may destroy a Gold you control. If you do, this gets +3{p} and overpower. When you win a clash revealing this, create a Gold token.
Banneret of Courage
Banneret of Courage from $8.95
Solflare - When this is charged to your hero's soul, create a Courage token.
Invoke Vynserakai Invoke Vynserakai
Invoke Vynserakai $0.25
Trounce
Trounce from $0.95
When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) If a hero wins both clashes, they create a Gold, Might, and Vigor token.
Crazy Brew
Crazy Brew from $0.25
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1-2 - Lose 2 [Life]. Go again 3-4 - Gain 2 [Life]. Go again 5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].
Cut Through (Red)
Cut Through (Red) from $0.55
If you've hit with a dagger this combat chain, this gets +1{p} and go again.
Mental Block
Mental Block from $14.95
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
Deathly Delight (Red)
Deathly Delight (Red) from $0.95
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
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