All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Gauntlet of Might
from $0.10
Action -- Destroy this: Create a Might token. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Flat Trackers
from $0.10
Action -- Destroy this: Create an Agility token. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
Engaged Swiftblade (Blue)
from $0.10
Your next Warrior attack this turn gets +1{p} and "If this is defended by an attack action card, this gets go again."
Go again
Edge Ahead (Yellow)
from $0.10
Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager an Agility token with them." (When the chain link resolves, if the attack hit, you create an Agility token, otherwise they create one.)
Go again
Concuss (Yellow)
from $0.10
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 5 base {p}.)
Agile Engagement (Blue)
from $0.10
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create an Agility token.
Rawhide Rumble (Blue)
from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Tribute to the Legions of Doom (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
from $0.10
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Blue)
from $0.10
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Putrid Stirrings (Yellow)
from $0.10
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +4{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Lay to Rest (Blue)
from $0.10
When this attacks a Shadow hero, it gets +1{p}.
When this hits a hero, you may turn a card in their banished zone face-down.
Hungering Demigon (Yellow)
from $0.10
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone.
When this hits a hero, banish a card from their soul.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Yellow)
from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 2{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Legs
from $0.10
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Red)
from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target red aura.
Evo Circuit Breaker (Marvel)
$49.95
If you have a base head equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage.
Whenever you boost, you may destroy a card under this. If you do, shuffle 2 attack action cards from your banished zone into your deck.
War Machine (Extended Art)
$21.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards in their arsenal,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Annihilator Engine (Extended Art)
$6.95
If you have 1 or more Evos equipped, this gets "When this hits a hero, destroy all cards defending this,"
2 or more, this costs {r}{r}{r} less to play,
3 or more, this gets overpower,
4 or more, this gets +3{p}.
Blessing of Salvation (Yellow)
from $0.10
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Gain 2{g}