Herald of Tenacity (Blue) (Promo)
Herald of Tenacity (Blue) (Promo) $1.25
When this hits, put it into your hero's soul. Dominate. Phantasm
Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) $0.75
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Herald of Ravages (Blue) (Promo)
Herald of Ravages (Blue) (Promo) $0.75
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Blessing of Aether (Red) (Promo)
Blessing of Aether (Red) (Promo) $0.75
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 3.
Macho Grande (Yellow) (Promo)
Macho Grande (Yellow) (Promo) $0.35
Dominate (The defending hero can't defend Macho Grande with more than 1 card from their hand.)
Life of the Party (Blue) (Promo)
Life of the Party (Blue) (Promo) $0.35
You may discard or destroy a card you control named Crazy Brew rather than pay Life of the Party's [Resource] cost. If you do, choose all modes, otherwise choose 1 at random; - Life of the Party gains "When this hits, gain life 2[Life]." - Life of the Party gains +2[Power]. - Life of the Party gains go again.
Invigorate (Yellow) (Promo)
Invigorate (Yellow) (Promo) $0.95
The next attack you fuse this turn gains +3 [Power]. Go again
Invigorate (Red) (Promo)
Invigorate (Red) (Promo) $1.75
The next attack you fuse this turn gains +4 [Power]. Go again
Weave Lightning (Red) (Promo)
Weave Lightning (Red) (Promo) $2.75
The next Lightning or Elemental attack action card you play this turn gains +3 [Power]. If it's fused, it gains go again. Go again
Polar Blast (Red) (Promo)
Polar Blast (Red) (Promo) $0.75
Target opposing hero may pay [3 Resource]. If they don't, your next attack this turn gains dominate. If Polar Blast is played from arsenal, draw a card. Go again
Dusk Path Pilgrimage (Blue) (Promo)
Dusk Path Pilgrimage (Blue) (Promo) $1.25
Your next weapon attack this turn gains +1 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Dusk Path Pilgrimage (Yellow) (Promo)
Dusk Path Pilgrimage (Yellow) (Promo) $1.25
Your next weapon attack this turn gains +2 [Power] and "If this hits, you may attack an additional time with this weapon this turn." Go again
Phantasmify (Blue) (Promo)
Phantasmify (Blue) (Promo) $0.55
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +3 [Power] and phantasm. Go again
Phantasmify (Yellow) (Promo)
Phantasmify (Yellow) (Promo) $0.55
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. Go again
Banneret of Courage (Promo)
Banneret of Courage (Promo) $19.95
Solflare - When this is charged to your hero's soul, create a Courage token.
Toxicity (Blue) (Promo)
Toxicity (Blue) (Promo) $10.95
The next Assassin or Rangerattack action card you play this turn gains "When this hits a hero, they lose 3{g}." Go again
Breaking Point (Promo)
Breaking Point (Promo) $189.95
Rupture - If Breaking Point is played as chain link 4 or higher, it has "When this hits a hero, destroy all cards in their arsenal."
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Blaze Headlong (Promo)
Blaze Headlong (Promo) $84.95
If you've played another red card this turn, Blaze Headlong has go again.
Starting Stake (Promo)
Starting Stake (Promo) $0.75
If you control no Gold tokens, create a Gold token.
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Courage (Promo)
Courage (Promo) $91.95
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
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