Hyper Inflation (yellow)
Hyper Inflation (yellow) $0.20
When this attacks, cards cost {r} more to play this turn.**Go again**
Heavy Metal Hardcore (blue) (Rainbow Foil)
Heavy Metal Hardcore (blue) (Rainbow Foil) $0.25
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
Heavy Metal Hardcore (yellow) (Rainbow Foil)
Heavy Metal Hardcore (yellow) (Rainbow Foil) $0.25
If an Evo has been banished from boosting this turn, this gets +1{p}.**Boost**
Future Sight (blue) (Rainbow Foil)
Future Sight (blue) (Rainbow Foil) $0.25
Create a Sigil of Fate token.
Four Feathers One Crown (Rainbow Foil)
Four Feathers One Crown (Rainbow Foil) $0.25
When this attacks, it gets +1{p} for each card with Phoenix Bannerman in its name in your graveyard.
Excessive Bloodloss (yellow) (Rainbow Foil)
Excessive Bloodloss (yellow) (Rainbow Foil) $0.35
**Contract** - You are contracted to banish opponents' red cards. Whenever you complete this contract, create a Silver token.When this hits a hero, banish the top card of their deck. If it's red, repeat this process once.
Duty Bound Blitz (blue) (Rainbow Foil)
Duty Bound Blitz (blue) (Rainbow Foil) $0.35
Play this only if a yellow card has been put into your soul this turn.**Go again**
Sold out
Duty Bound Blitz (blue)
Duty Bound Blitz (blue) $0.20
Play this only if a yellow card has been put into your soul this turn.**Go again**
Distant Rumbling (yellow)
Distant Rumbling (yellow) $0.20
When this enters the arena, draw a card, then put a card from your hand into your deck fifth from the top.At the start of your turn, destroy this, then create 2 Seismic Surge tokens.
Depths of Despair (blue) (Rainbow Foil)
Depths of Despair (blue) (Rainbow Foil) $0.25
When this defends, banish it when the combat chain closes.**Blood Debt**
Depths of Despair (blue)
Depths of Despair (blue) $0.20
When this defends, banish it when the combat chain closes.**Blood Debt**
Concoct Disorder (blue) (Rainbow Foil)
Concoct Disorder (blue) (Rainbow Foil) $0.25
When this attacks, each hero puts the top card of their deck face-down into their arsenal. If 2 or more cards are put into arsenals this way, this gets **go again**.
Concoct Disorder (red) (Rainbow Foil)
Concoct Disorder (red) (Rainbow Foil) $0.35
When this attacks, each hero puts the top card of their deck face-down into their arsenal. If 2 or more cards are put into arsenals this way, this gets **go again**.
Sold out
Cloud Cover (blue)
Cloud Cover (blue) $0.20
The next time you would be dealt damage this turn, prevent 1 of that damage.
Become the Cup (blue)
Become the Cup (blue) $0.25
As you play this, choose a color. This gets the chosen color.**Go again**
Bear Hug (blue) (Rainbow Foil)
Bear Hug (blue) (Rainbow Foil) $0.25
Play this only if you've pitched a card with 6 or more {p} this turn.
Bear Hug (red) (Rainbow Foil)
Bear Hug (red) (Rainbow Foil) $0.25
Play this only if you've pitched a card with 6 or more {p} this turn.
Sold out
Bad Breath (yellow)
Bad Breath (yellow) $0.20
**Intimidate** target hero.The next time an attack you control hits this turn, create 2 Might tokens.**Go again**
Aggressive Pounce (yellow) (Rainbow Foil)
Aggressive Pounce (yellow) (Rainbow Foil) $0.25
If you've intimidated an opponent this turn, this gets **go again**.
mBrio Base Digits
mBrio Base Digits $0.20
**Instant** - {t} this and a cog you control: This gets +1{d} until end of turn.**Temper**
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