All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Briar (Marvel)
$199.95
The first time an attack action card you control deals damage to an opposing hero each turn, create an Embodiment of Earth token.
The Second time you play a non-attack action card each turn, create an Embodiment of Lightning token.
Essence of Earth and Lightning (You may have Earth and Lightning cards in your deck.)
Single Minded Determination (Yellow)
from $0.20
When this enters the arena, if you control no other Illusionist auras, put two +1{p} counters on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Single Minded Determination (Red)
from $0.25
When this enters the arena, if you control no other Illusionist auras, put three +1{p} counters on this.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Companion of the Claw (Red)
from $0.25
When this attacks, if you've pitched a blue card this turn, create a Crouching Tiger in your hand.
Go again
Wind Chakra (Yellow)
from $0.20
The next Crouching Tiger you play this turn gets +2{p}. If you've transcended this turn, instead it gets +4{p}.
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Qi Unleashed (Yellow)
$0.20
Combo - If Crouching Tiger was the last attack this combat chain, this gets +4{p}.
Bonds of Attraction (Yellow)
from $0.20
Stealth
When this hits a hero, banish the top card of their deck, then banish a card from their graveyard.
Whenever this banishes a card, if this has banished another card with the same color, gain 1{g}.
Blessing of Qi (Yellow)
$0.20
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +2{p} and you may play it this turn.
Blessing of Qi (Blue)
$0.25
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +1{p} and you may play it this turn.
Wild Ride (Yellow)
$0.20
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Rally the Rearguard (Yellow)
$0.20
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Rally the Rearguard (Blue)
$0.20
Once per Turn Instant -- Discard a card: This gets +3{d}. Activate this ability only while this is defending.
Pound Town (Red)
from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create a Might token.
Pack Hunt (Yellow)
$0.20
When this attacks, intimidate. (Target hero banishes face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Lead with Power (Yellow)
from $0.20
Your next Brute or Guardian attack this turn gets +2{p}.
Create a Might token.
Go again
Lead with Power (Blue)
from $0.20
Your next Brute or Guardian attack this turn gets +1{p}.
Create a Might token.
Go again