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Expedition to Dreadfall Reach (Treasure Pack)
Expedition to Dreadfall Reach (Treasure Pack) $1.25
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Blackwater Strait (Treasure Pack)
Expedition to Blackwater Strait (Treasure Pack) $1.95
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Azuro Keys (Treasure Pack)
Expedition to Azuro Keys (Treasure Pack) $0.95
When this attacks, you may put a gold counter on Treasure Island.
Throw Caution to the Wind (Treasure Pack)
Throw Caution to the Wind (Treasure Pack) $21.95
Reveal the top card of your deck. The next time you would be dealt damage this turn, prevent X of that damage, where X is the pitch value of the card revealed this way.
Divvy Up (Treasure Pack)
Divvy Up (Treasure Pack) $0.95
Remove half the gold counters from Treasure Island, rounded up. If you are a Thief, instead remove all of them. Create Gold tokens equal to the number of gold counters removed this way.
Pilfer the Wreck (Yellow) (Treasure Pack)
Pilfer the Wreck (Yellow) (Treasure Pack) $0.95
When this hits a hero, you may turn a card in their graveyard face-down. If it's yellow, create a Gold token.
Washed Up Wave
Washed Up Wave $0.20
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Thiev'n Varmints
Thiev'n Varmints $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Swiftwater Sloop (Yellow)
Swiftwater Sloop (Yellow) from $0.20
Your next Mechanologist attack this turn gets +4{p}. You may {u} your hero. Go again
Sic 'Em Shot (Yellow)
Sic 'Em Shot (Yellow) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Salvage Shot (Blue)
Salvage Shot (Blue) $0.20
Once per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Restless Bones (Yellow)
Restless Bones (Yellow) from $0.20
Action -- {r}{r}{r}, destroy this: Draw a card. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Restless Bones (Blue)
Restless Bones (Blue) from $0.20
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Peg Leg
Peg Leg $0.20
Action -- {r}{r}{r}, destroy this: Your next attack this turn gets go again. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
On the Horizon (Blue)
On the Horizon (Blue) from $0.20
Action -- {t}: Attack Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Nettling Shot
Nettling Shot $0.20
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Mutiny on the Swiftwater
Mutiny on the Swiftwater $0.20
When this is played, if you have less {g} than an opposing hero, it gets go again. When this hits, deal 1 damage to any target.
Mutiny on the Battalion Barque
Mutiny on the Battalion Barque $0.20
When this attacks, you may put a gold counter on Treasure Island.
Light Fingers
Light Fingers $0.20
Instant -- {t} a cog you control, destroy this: Gain {r}. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Jittery Bones (Yellow)
Jittery Bones (Yellow) from $0.20
Action -- {t}: Attack Instant -- {t}: Gain 1{g} Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
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