Tongue Tied (Promo)
Tongue Tied (Promo) $2.95
Ball Breaker (Promo)
Ball Breaker (Promo) $0.95
Once per Turn Action -- {r}{r}: Attack If you've discarded a card with 6 or more {p} this turn, this gets +1{p}.
En Garde (Promo)
En Garde (Promo) $0.75
Your next weapon attack this turn gains +3{p}. Go again
Beast Mode (Promo)
Beast Mode (Promo) $0.55
If you have intimidated this turn, {name} gains +2{p}.
Helio Mitre (Promo)
Helio Mitre (Promo) $0.25
(A player may add a Helio's Mitre to their card pool in an Uprising limited format.) Instant - {r}{r}: Prevent the next 1 damage that would be dealt to your hero this turn by a source of your choice. Destroy Helio's Mitre at the beginning of the end phase.
Sold out
Voltic Bolt (Yellow) (Promo)
Voltic Bolt (Yellow) (Promo) $2.95
Deal 4 arcane damage to target hero.
Over Loop (Blue) (Promo)
Over Loop (Blue) (Promo) $0.95
If Over Loop hits, put it on the bottom of your deck when the chain link resolves. Boost (As an additional cost to play Over Loop, you may banish the top card of your deck. If it's a Mechanologist card, Over Loop gains go again.)
Ironsong Response (Blue) (Promo)
Ironsong Response (Blue) (Promo) $6.95
Reprise - If the defending hero has defended with a card from their hand this chain link, target weapon attack gains +1 [Power].
Head Jab (Yellow) (Promo)
Head Jab (Yellow) (Promo) $29.95
Go again
Betsy, Skin in the Game (Promo)
Betsy, Skin in the Game (Promo) $8.95
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Victor Goldmane, High and Mighty (Promo)
Victor Goldmane, High and Mighty (Promo) $10.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Viserai (Promo)
Viserai (Promo) from $44.95
Whenever you play a Runeblade card, if you have played another 'non-attack' action card this turn, create a Runechant token.
Banneret of Resilience (Promo)
Banneret of Resilience (Promo) $0.55
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Break of Dawn (Yellow) (Promo)
Break of Dawn (Yellow) (Promo) $0.35
The next time a Shadow source would deal damage this turn, prevent 3 of that damage.
Herald of Ravages (Blue) (Promo)
Herald of Ravages (Blue) (Promo) $0.55
When this hits, put it into your hero's soul and deal 1 arcane damage to target hero. Phantasm
Blessing of Aether (Blue) (Promo)
Blessing of Aether (Blue) (Promo) $0.55
At the start of your turn, destroy Blessing of Aether then if the next card you play this turn has an arcane damage effect, instead it deals that much arcane damage plus 1.
Phantasmify (Yellow) (Promo)
Phantasmify (Yellow) (Promo) $0.75
The next attack action card you play this turn is Illusionist in addition to its other class types, and gains +4 [Power] and phantasm. Go again
Wage Gold (Yellow) (Promo)
Wage Gold (Yellow) (Promo) $3.75
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Runner Runner (Promo)
Runner Runner (Promo) $26.95
When this attacks, if it has go again, create an Agility token.
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