All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Portside Exchange
from $0.20
Discard a card, then draw a card. If a yellow card is discarded this way, create a Gold token.
Go again
Surface Shaking
from $1.95
Go again
When this enters the arena, create 3 Seismic Surge tokens.
At the beginning of your action phase, destroy this, then you may put up to X cards from your hand on the bottom of your deck, where X is the number of Seismic Surge tokens you control. Draw cards equal to the number of cards put on the bottom this way.
Claw of Vynserakai
$14.95
Once per Turn Action -- {r}: Attack
Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Mask of Deceit
$14.95
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
When this defends, become a random Agent of Chaos. If the attacking hero is marked, instead choose the Agent of Chaos. (Your {g} doesn't change.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
Photon Splicing (Red)
from $0.15
Deal 4 arcane damage to any target.
Instant -- Discard this: Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Pick to Pieces (Blue)
from $0.10
Stealth
If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Three Visits
from $0.45
Ward X, where X is three times the number of blue cards you've pitched this turn. (If you would be dealt damage, destroy this to prevent X of that damage.)
Attune with Cosmic Vibrations
from $0.25
When this attacks a hero or defends a hero's attack, reveal the top card of their deck. If the revealed card is blue, this gets +3{p} and +3{d}.
Assault and Battery (Blue)
from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.
Fatal Engagement (Blue)
from $0.15
Play this only if an attack action card is defending this chain link.
Target attack gets +3{p}.
Herald of Protection (Blue) - Extended Art
$1.25
When this hits, put it into your hero's soul and create a Spectral Shield token.
Phantasm (When this is defended by a non-Illusionist attack action card with 6 or more {p}, destroy this and close the combat chain.)
Vantom Banshee (Red)
from $0.10
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Courage
$0.10
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
Banneret of Salvation
from $0.10
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain 1{g}.
Dissolving Shield (Red)
from $0.10
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 3 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
Instant -- Remove a steam counter from this: Prevent the next 1 damage that would be dealt to you this turn. If this has no steam counters, destroy it.