Fluttersteps
Fluttersteps from $0.25
When this is destroyed, you may play your next aura this turn as though it were an instant. Ward 1 (If you would be dealt damage, destroy this to prevent 1 of that damage.)
Calming Cloak
Calming Cloak from $0.25
Instant -- {r}, destroy this: The next aura you play this turn costs {r}{r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Will of Arcana Will of Arcana
Will of Arcana from $54.95
Legendary (You may only have 1 Will of Arcana in your deck.) When this is pitched, amp 1. (The next time you would deal arcane damage this turn, instead deal that much plus 1.)
Preserve Tradition // Inner Chi
Preserve Tradition // Inner Chi $0.20
Legendary (You may only have 1 Preserve Tradition in a constructed deck.) Put target action card from your graveyard on the bottom of your deck. If you've played another blue card this turn, transcend. (Put this into its owner's hand flipped.)
Dust from Stillwater Shrine
Dust from Stillwater Shrine from $0.95
Material - While this is under a permanent other than Miragai, that permanent has phantasm.
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Wild Ride (Red)
Wild Ride (Red) $0.10
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Agile Windup (Red)
Agile Windup (Red) from $0.10
Instant -- Discard this: Create an Agility token.
Test of Vigor
Test of Vigor from $0.10
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Knucklehead
Knucklehead $0.15
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Boast
Boast from $0.65
This gets +X{d} while defending, where X is twice the number of clashes you've won this turn.
Vantom Wraith (Blue)
Vantom Wraith (Blue) from $0.10
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Putrid Stirrings (Red)
Putrid Stirrings (Red) from $0.10
You may play this from your banished zone. The next attack action card you rune gate this turn gets +5{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
System Failure
System Failure from $0.55
Remove all steam counters from target equipment, item, or weapon. If 2 or more steam counters are removed this way, deal 2 damage to its controller.
Evo Mach Breaker
Evo Mach Breaker $0.65
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.) Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Evo Atom Breaker
Evo Atom Breaker $0.65
If you have a base chest equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your chest zone.) Whenever you boost, you may destroy a card under this. If you do, gain {r}{r}.
Re-Charge! (Red)
Re-Charge! (Red) from $0.10
Put a steam counter on a Hyper Driver you control. The next attack you boost this turn gets +4{p}. Go again
Cogwerx Base Chest
Cogwerx Base Chest from $0.10
When this is equipped, put a steam counter on it. Once per turn Instant -- {r}, remove a steam counter from this: Gain {r}{r}. Activate this ability only if you've boosted this turn.
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