Pick to Pieces (Red)
Pick to Pieces (Red) from $0.15
Stealth If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."
Essence of Ancestry: Mind
Essence of Ancestry: Mind from $0.20
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a blue source this turn, prevent it. Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
Test of Vigor
Test of Vigor from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Good Time Chapeau
Good Time Chapeau $0.35
Betsy Specialization (You may only have this in your deck if your hero is Betsy.) Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.) Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Vantom Banshee (Red)
Vantom Banshee (Red) from $0.15
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant Flow
Radiant Flow from $0.15
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Courage
Courage $0.15
When you play an attack action card or activate a weapon attack, destroy this and the attack gets +1{p}.
Maximum Velocity
Maximum Velocity $1.95
Play this only if you've boosted 3 or more times this turn.
Banneret of Vigor
Banneret of Vigor from $0.20
Solflare - When this is charged to your hero's soul, the next time you hit this turn, gain {r}.
Med Kit
Med Kit from $0.20
Action -- Put this on the bottom of its owner's deck: Gain 2{g}
Big Bertha (Blue)
Big Bertha (Blue) from $0.15
Boost When this is banished from boosting, put a steam counter on a Hyper Driver you control.
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