First Tenet of Chi: Wind
First Tenet of Chi: Wind from $0.20
The next blue action card you play this turn gets go again. Go again
First Tenet of Chi: Wind (Promo)
First Tenet of Chi: Wind (Promo) $0.55
Your next blue attack this turn gets go again.Go again
Fish Fingers
Fish Fingers $0.20
Action -- {r}, destroy this: Your next attack this turn gets +1{p}. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Fist Pump (Rainbow Foil)
Fist Pump (Rainbow Foil) $1.95
Whenever you banish a Hyper Driver from boosting, target wrench you control gets +1POWER this turn.Battleworn (When the combat chain closes, if this defended, put a -1DEFENSE counter on it.)
Fix the Match
Fix the Match from $2.75
When this attacks, search your deck for a card, then shuffle and put that card on top. Whenever a card defends this, clash with the defending hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Flail of Agony
Flail of Agony $2.95
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Flail of Agony (Promo)
Flail of Agony (Promo) from $4.95
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Flash of Brilliance
Flash of Brilliance from $0.25
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand. Blade Break (When the combat chain closes, if this defended, destroy it.)
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Flash of Brilliance (Promo)
Flash of Brilliance (Promo) $2.75
When this defends, you may discard a Lightning card. If you do, return an aura you control to its owner's hand.Blade Break (When the combat chain closes, if this defended, destroy it.)
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