Products

Hit the High Notes (Blue)
from $0.10
If you've played or created an aura this turn, this gets +2{p}.


Hit the High Notes (Yellow)
from $0.10
If you've played or created an aura this turn, this gets +2{p}.

HMS Barracuda
from $0.10
When this hits a hero, destroy an ally they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

HMS Barracuda (Treasure Pack)
$5.95
When this hits a hero, destroy an ally they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

HMS Kraken
from $0.10
When this hits a hero, destroy an item they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

HMS Kraken (Treasure Pack)
$3.75
When this hits a hero, destroy an item they control.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

HMS Marlin
from $0.10
When this hits a hero, destroy the top card of their deck.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

HMS Marlin (Treasure Pack)
$3.95
When this hits a hero, destroy the top card of their deck.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and overpower. (This can't be defended by more than 1 action card.)

Hoarding of Denial
from $0.25
This gets +X{d} while defending, where X is the number of cards with cost 3 or more defending this combat chain.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Hoist 'Em Up
from $0.10
When this defends, you may {t} an ally you control. If you do, this gets +1{d}.

Hoist 'Em Up (Promo)
$6.95
When this defends, you may Tap an ally you control. If you do, this gets +1.

Hold 'em (Blue)
from $0.10
Your next Warrior attack this turn gets +1{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Go again

Hold 'em (Red)
from $0.10
Your next Warrior attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Go again

Hold 'em (Yellow)
from $0.10
Your next Warrior attack this turn gets +2{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Go again