Products

Pick to Pieces (Yellow)
from $0.15
Stealth
If you've played or activated an attack reaction this chain link, this gets +1{p} and "Damage that would be dealt by this can't be prevented."

Pick Up the Point (Blue)
from $0.15
When this attacks, you may retrieve a dagger from your graveyard. (Pay {r} to equip it.)
Go again

Pick Up the Point (Red)
from $0.15
When this attacks, you may retrieve a dagger from your graveyard. (Pay {r} to equip it.)
Go again

Pick Up the Point (Yellow)
from $0.15
When this attacks, you may retrieve a dagger from your graveyard. (Pay {r} to equip it.)
Go again
Sold out

Pierce Reality (Promo)
$7.95
The first Illusionist attack action card you play each turn gains +2{p}.
Spectra

Pitfall Trap (Yellow) (Promo)
$1.25
Pitfall Trap can only be played from arsenal.
When this defends, deal 2 damage to the attacking hero unless they pay {r}.

Plan for the Worst
from $4.25
Look at target hero's hand and arsenal. At the beginning of their next end phase, they discard all cards in their hand and destroy all cards in their arsenal.
Search your deck for up to 3 traps, reveal them, put them into your hand, then shuffle 2 cards from your hand into your deck.

Plasma Barrel Shot (1st Ed) - Cold Foil
$25.95
Once per Turn Action - Remove a steam counter from Plasma Barrel Shot: Attack
Action - [2 Resource]: If there are no steam counters on Plasma Barrel Shot, put a steam counter on it. Go again
Plasma Barrel Shot [Power] is equal to 1 plus the number of times you have boosted this combat chain.

Plasma Purifier
$0.75
Action - {r}: If there are no steam counters on Plasma Purifier, put a steam counter on it. Go again
Once per Turn Action - Remove a steam counter from Plasma Purifier: Target Mechanologist pistol you control gains +1{p} until end of turn. Go again