Products
Art of War
from $2.95
Choose 2;
- Attack action cards you control gain +1 [Power] and +1 [Defense] this turn. - The next attack action card you play this turn, gains go again. - Until end of turn, you may defend with attack action cards from arsenal. - You may banish an attack action card from your hand. If you do, draw 2 cards.
Art of War
$1.95
Choose 2;
- Attack action cards you control gain +1{p} and +1{d} this turn.
- The next attack action card you play this turn gains go again.
- Until end of turn, you may defend with attack action cards from arsenal.
- You may banish an attack action card from your hand. If you do, draw 2 cards.
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Art of War (Promo)
$499.95
Choose 2;
- Your attack action cards get +1{p} and +1{d} this turn.
- The next attack action card you play this turn gets go again.
- Until end of turn, you may defend with attack action cards from arsenal.
- You may banish an attack action card from your hand. If you do, draw 2 cards.
Asking for Trouble
from $0.20
When this defends, create a Vigor token under the attacking hero's control.
Aspect of Tiger: Body
from $0.35
Combo - When this attacks, if a red attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Aspect of Tiger: Mind
from $0.35
Combo - When this attacks, if a blue attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
Aspect of Tiger: Soul
from $0.20
Combo - When this attacks, if a yellow attack action card was the last attack this combat chain, this gets go againand create a Crouching Tiger in your banished zone. You may play it this turn.
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Assassin/Ranger 'Ailment' Dice
$5.00
ssassin/Ranger 25mm die. Each side of the die represent an ailment that you've inflicted to your opponent. The ailments are:- The "X" represents being "Marked"
- The dagger represents your dagger "on-hit" effect (e.g. spider's bite reducing atk action cards defense by 1)
- The skull represents "Blood Rot"
- The face with the raised eyebrow represents "Ponder"
- The broken weapon represents "Frailty"
- The figure sitting with its arms on its knees represents "Inertia"
You no longer need to bring multiple tokens to your matches. All you need is one die (or two) to represent them all.
Assault and Battery (Blue)
$0.35
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.
Assault and Battery (Red)
from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.
Assault and Battery (Yellow)
from $0.20
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.
Assembly Module
$0.25
**Crank**This enters the arena with a stream counter. At the start of your turn, destroy this unless you remove a steam counter from it.**Action** - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
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Assembly Module (Cold Foil)
$2.95
**Crank**This enters the arena with a stream counter. At the start of your turn, destroy this unless you remove a steam counter from it.**Action** - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
Astral Bridge
$1.95
Put the top card of your deck into your graveyard. If it's an instant, you may play it this turn.{br}**Starfall** - If an instant has been put into your graveyard this turn, deal 1 arcane damage to target hero.
Astral Bridge (Cold Foil)
$24.95
Put the top card of your deck into your graveyard. If it's an instant, you may play it this turn.{br}**Starfall** - If an instant has been put into your graveyard this turn, deal 1 arcane damage to target hero.
Astral Etchings (Blue)
from $0.25
Put a +1{p} counter on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.
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Astral Etchings (Red)
from $0.55
Put three +1{p} counters on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.
Astral Etchings (Yellow)
from $0.20
Put two +1{p} counters on target aura with ward you control.
If you control a Spectral Shield, you may play this as though it were an instant.
Astral Strike
$0.95
When this attacks, if you've destroyed a Lightning Flow this turn, choose 1;{br}* Draw a card.{br}* This gets +2{p}.{br}* This gets **go again**.
Astral Strike (Rainbow Foil)
$1.95
When this attacks, if you've destroyed a Lightning Flow this turn, choose 1;{br}* Draw a card.{br}* This gets +2{p}.{br}* This gets **go again**.