Tremorshield Sabatons
Tremorshield Sabatons from $1.75
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2. Blade Break (When the combat chain closes, if this defended, destroy it.)
Tri-Shot Playmat
Tri-Shot Playmat $80.00
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Tribute to Demolition (Blue)
Tribute to Demolition (Blue) from $0.15
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) from $0.15
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Yellow)
Tribute to Demolition (Yellow) from $0.15
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Blue)
Tribute to the Legions of Doom (Blue) from $0.15
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Red)
Tribute to the Legions of Doom (Red) from $0.15
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Yellow)
Tribute to the Legions of Doom (Yellow) from $0.15
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Trip the Light Fantastic (Blue)
Trip the Light Fantastic (Blue) from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Trip the Light Fantastic (Red)
Trip the Light Fantastic (Red) from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
Trip the Light Fantastic (Yellow)
Trip the Light Fantastic (Yellow) from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.
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Tripwire Trap (Red) (Promo)
Tripwire Trap (Red) (Promo) $1.25
Tripwire Trap can only be played from arsenal. When this defends, effects don't trigger when an attack hits this chain link unless the attacking hero pays {r}.
Trot Along (Blue)
Trot Along (Blue) from $0.15
Your next attack with 3 or less base {p} this turn gets go again. Go again
Trounce
Trounce from $9.95
When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) If a hero wins both clashes, they create a Gold, Might, and Vigor token.
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