Products

Tremor of Resistance
from $0.55
If you control a Seismic Surge token, this gets +2{d}.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Tremorshield Sabatons
from $0.75
Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If you've controlled a Seismic Surge token this turn, instead prevent the next 2.
Blade Break (When the combat chain closes, if this defended, destroy it.)

Tri-Shot Playmat
$80.00
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Tribute to Demolition (Blue)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to Demolition (Yellow)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Blue)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Red)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Tribute to the Legions of Doom (Yellow)
from $0.10
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)

Trip the Light Fantastic (Blue)
from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.

Trip the Light Fantastic (Red)
from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.

Trip the Light Fantastic (Yellow)
from $0.10
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn.

Tripwire Trap (Red) (Promo)
$0.95
Tripwire Trap can only be played from arsenal.
When this defends, effects don't trigger when an attack hits this chain link unless the attacking hero pays {r}.

Trot Along (Blue)
from $0.25
Your next attack with 3 or less base {p} this turn gets go again.
Go again