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Victor Goldmane, High and Mighty  (Marvel) Victor Goldmane, High and Mighty  (Marvel)
Victor Goldmane, High and Mighty (Marvel) $124.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Victor Goldmane, High and Mighty (Promo)
Victor Goldmane, High and Mighty (Promo) $19.95
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Vigor Girth
Vigor Girth from $0.10
Action -- Destroy this: Create a Vigor token. Go again Blade Break (When the combat chain closes, if this defended, destroy it.)
Vigorous Engagement (Blue)
Vigorous Engagement (Blue) from $0.10
Target Warrior attack gets +1{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Red)
Vigorous Engagement (Red) from $0.10
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Engagement (Yellow)
Vigorous Engagement (Yellow) from $0.10
Target Warrior attack gets +2{p}. If it's defended by an attack action card, create a Vigor token.
Vigorous Windup (Blue)
Vigorous Windup (Blue) from $0.10
Instant -- Discard this: Create a Vigor token.
Vigorous Windup (Red)
Vigorous Windup (Red) from $0.10
Instant -- Discard this: Create a Vigor token.
Vigorous Windup (Yellow)
Vigorous Windup (Yellow) from $0.10
Instant -- Discard this: Create a Vigor token.
Vile Inquisition (Blue)
Vile Inquisition (Blue) from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's blue, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vile Inquisition (Red)
Vile Inquisition (Red) from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's red, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vile Inquisition (Yellow)
Vile Inquisition (Yellow) from $0.10
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Viserai, Rune Blood
Viserai, Rune Blood $0.15
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