Siren's Call
Siren's Call from $0.75
Look at the defending hero's hand and choose a blue card. Add it to this chain link as a defending card. If you do, draw a card.
Sirens of Safe Harbor (Blue)
Sirens of Safe Harbor (Blue) from $0.55
When this is put into your graveyard from anywhere, gain 1{g}.
Sirens of Safe Harbor (GEM Pack 2)
Sirens of Safe Harbor (GEM Pack 2) from $3.95
When this is put into your graveyard from anywhere, gain 1 life.
Sirens of Safe Harbor (Red)
Sirens of Safe Harbor (Red) from $0.75
When this is put into your graveyard from anywhere, gain 1{g}.
Sirens of Safe Harbor (Yellow)
Sirens of Safe Harbor (Yellow) from $0.25
When this is put into your graveyard from anywhere, gain 1{g}.
Sisters of Fire (Red)
Sisters of Fire (Red) from $0.25
Play this only if you control 2 or more Draconic chain links. Target dagger attack gets +3{p}.
Sit!
Sit! from $0.20
When this defends a Brute attack, this gets +3{d}.
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Sizzle (Red)
Sizzle (Red) $2.95
Your next Lightning or Elemental attack this turn gets +3{p}. Go again
Sizzle (Yellow)
Sizzle (Yellow) $0.20
Your next Lightning or Elemental attack this turn gets +2{p}. Go again
Sizzling Steel (Red)
Sizzling Steel (Red) from $0.25
Target dagger attack gets +3{p}. If you control 2 or more Draconic chain links, instead it gets +4{p}.
Skera Strapping
Skera Strapping $0.20
If you've pitched a card with 6 or more {p} this turn, this gets **spellvoid 3**.
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Skera Strapping (Cold Foil)
Skera Strapping (Cold Foil) $1.75
If you've pitched a card with 6 or more {p} this turn, this gets **spellvoid 3**.
Skullbone Crosswrap
Skullbone Crosswrap $19.95
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay [1 Resource] instead. If you do, prevent 1 arcane damage that source would deal.) Blade Break (If you defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
Skullbone Crosswrap
Skullbone Crosswrap $11.95
Once per Turn Action - Turn a face down card in your arsenal face up: Opt 1. Go again Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.) Blade Break (If youd defend with Skullbone Crosswrap, destroy it when the combat chain closes.)
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