Products
Soul Bond Belief (blue)
$0.20
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (blue) (Rainbow Foil)
$0.25
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (red)
$0.20
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (red) (Rainbow Foil)
$0.25
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (yellow)
$0.20
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Bond Belief (yellow) (Rainbow Foil)
$0.25
When this attacks, reveal the top card of your deck. If it's yellow, put it into your soul and this gets +1{p}.
Soul Butcher (Blue)
$0.20
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Red)
$0.20
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Butcher (Yellow)
$0.20
If the defending hero has 1 or more cards in their soul, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Blue)
$0.20
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
$0.20
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Yellow)
$0.20
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soulbond Resolve
from $11.95
When this defends, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
The first time you would be dealt damage each turn, if you've charged this turn, prevent 1 of that damage.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)