Evo Energy Matrix
Evo Energy Matrix $0.75
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Your Teklo Blaster costs {r} less to activate for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Engine Room
Evo Engine Room from $0.10
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn costs {r} less to activate. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Face Breaker
Evo Face Breaker $0.95
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your arms zone.) Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
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Evo Face Breaker (Marvel)
Evo Face Breaker (Marvel) $24.95
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
Evo Heartdrive
Evo Heartdrive from $1.75
If you have a base chest equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn costs {r} less to play. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Evo Mach Breaker
Evo Mach Breaker $0.55
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. (Put the transformed cards under this in your legs zone.) Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
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Evo Mach Breaker (Marvel)
Evo Mach Breaker (Marvel) $37.95
If you have a base legs equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost, you may destroy a card under this. If you do, create a Quicken token.
Evo Magneto
Evo Magneto from $0.45
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Evo Rapid Fire
Evo Rapid Fire $1.25
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Rapid Fire
Evo Rapid Fire $0.75
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Your Teklo Blaster attacks get go again. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Recall
Evo Recall from $1.95
If you have a base head equipped, transform it into this, then equip this. When this is equipped, put up to 1 Mechanologist action card from your banished zone on top of your deck. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Evo Scatter Shot
Evo Scatter Shot $1.75
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Scatter Shot
Evo Scatter Shot $0.75
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Your Teklo Blaster gets +1{p} for each opposing hero. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Arms
Evo Sentry Base Arms from $0.10
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Chest
Evo Sentry Base Chest from $0.10
If you have a base chest equipped, transform it into this, then equip this. (Put it under this in your chest zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Head
Evo Sentry Base Head from $0.10
If you have a base head equipped, transform it into this, then equip this. (Put it under this in your head zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Sentry Base Legs
Evo Sentry Base Legs from $0.10
If you have a base legs equipped, transform it into this, then equip this. (Put it under this in your legs zone.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Evo Shortcircuit
Evo Shortcircuit from $1.75
If you have a base arms equipped, transform it into this, then equip this. When this is equipped, deal 1 damage to any target. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
Evo Smoothbore
Evo Smoothbore from $0.10
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) Once per Turn Instant -- Destroy a card under this: Your next weapon attack this turn gets +1{p}. Blade Break (When the combat chain closes, if this defended, destroy it.)
Evo Speedslip
Evo Speedslip from $1.25
If you have a base legs equipped, transform it into this, then equip this. When this is equipped, the next attack action card you play this turn gets boost. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.)
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