Expedition to Blackwater Strait (Treasure Pack)
Expedition to Blackwater Strait (Treasure Pack) $1.95
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Dreadfall Reach
Expedition to Dreadfall Reach from $0.10
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Dreadfall Reach (Treasure Pack)
Expedition to Dreadfall Reach (Treasure Pack) $1.95
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Horizon's Mantle
Expedition to Horizon's Mantle from $0.10
When this attacks, you may put a gold counter on Treasure Island.
Expedition to Horizon's Mantle (Treasure Pack)
Expedition to Horizon's Mantle (Treasure Pack) $1.95
When this attacks, you may put a gold counter on Treasure Island.
Expendable Limbs
Expendable Limbs from $0.55
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, you may play it from your banished zone during your next action phase.
Exploding Aether (Blue)
Exploding Aether (Blue) from $0.10
Amp 1 (The next time you would deal arcane damage this turn, instead deal that much plus 1.) Go again
Exploding Aether (Red)
Exploding Aether (Red) from $0.10
Amp 3 (The next time you would deal arcane damage this turn, instead deal that much plus 3.) Go again
Exploding Aether (Yellow)
Exploding Aether (Yellow) from $0.10
Amp 2 (The next time you would deal arcane damage this turn, instead deal that much plus 2.) Go again
Exposed (Blue)
Exposed (Blue) from $0.15
If you are marked, you can't play this. Target attack gets +1{p}. Mark the defending hero.
Extinguish the Flames (Red) (Extended Art)
Extinguish the Flames (Red) (Extended Art) from $0.10
Stealth Contract - You are contracted to hit a marked hero named Cindi. Whenever you complete this contract, draw a card.
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Eye of Ophidia
Eye of Ophidia $499.95
"Beyond the turbulent waters of Death’s Knell, the ocean stretches as far as the eye can see, an endless, unfathomable expanse of deep blue. The keeper looks upon the shifting tides, feeling the weight of time within its weary soul. As the great divide draws near, it relinquishes a part of itself, bequeathing the gift of its immeasurable knowledge. Under the light of the pale moon, the ocean calls it home, and at last, the keeper sinks into the deep, undisturbed." Legendary (You may only have 1 Eye of Ophidia in your deck.) When you pitch Eye of Ophidia, opt 2.
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