Forged for War
Forged for War from $0.25
Go again While Forged for War is in the arena, equipment you control gain +1 [Defense]. At the beginning of your action phase, destroy Forged for War.
Forked Lightning
Forked Lightning $1.25
Deal 2 arcane damage to target hero. Deal 2 arcane damage to target hero. (Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
Four Finger Gloves
Four Finger Gloves from $0.10
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Fractal Replication Playmat
Fractal Replication Playmat $75.00
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Frailty (Promo)
Frailty (Promo) $14.95
Your attack action cards played from arsenal and weapon attacks have -1{p}. At the beginning of your end phase, destroy Frailty.
Frontline Gauntlets
Frontline Gauntlets from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Frontline Helm
Frontline Helm from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Frontline Legs
Frontline Legs from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Frontline Plating
Frontline Plating from $0.10
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
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