Emissary of Moon
Emissary of Moon from $0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
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Emissary of Moon (Promo)
Emissary of Moon (Promo) $0.75
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, draw a card.
Emissary of Tides
Emissary of Tides from $0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2{p}.
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Emissary of Tides (Promo)
Emissary of Tides (Promo) $0.95
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2POWER.
Emissary of Wind
Emissary of Wind from $0.20
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets go again.
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Emissary of Wind (Promo)
Emissary of Wind (Promo) $0.75
When this attacks, you may put a card from your hand on the bottom of your deck. If you do, this gets +2POWER.
Empowering Ruckus
Empowering Ruckus from $0.20
If you've been cheered this turn, this gets +1{p}.
Empyrean Rapture
Empyrean Rapture $9.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
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Empyrean Rapture (Extended Art)
Empyrean Rapture (Extended Art) $39.95
If a card with Herald in its name has been put into your hero's soul during your turn, the first hero ability you activate that turn costs {r}{r} less to activate. Once per Turn Instant -- {r}: This gets ward 1 until end of turn. (If your hero would be dealt damage, destroy this to prevent 1 of that damage.)
En Garde
En Garde $0.20
En Garde (Promo)
En Garde (Promo) $0.75
Your next weapon attack this turn gains +3{p}. Go again
Enchanted Quiver
Enchanted Quiver from $5.95
(A quiver can be equipped in a weapon zone in addition to a bow.) Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If there is a face-up arrow in your arsenal, instead prevent the next 2.
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