Weeping Battleground (red)
Weeping Battleground (red)
You may banish an aura from your graveyard. If you do, deal 1 arcane damage to target hero.
$0.20
Quickening Sand (Rainbow Foil)
Quickening Sand (Rainbow Foil)
Create a Quicken token under target hero's control.**Go again**When this defends an attack with go again, {t} target hero or ally.
$0.75
Phoenix Bannerman: Arms
Phoenix Bannerman: Arms
**Legendary**Search your deck for a Phoenix Flame, reveal it, put it into your hand, then shuffle.Create a Might token.**Go again**
$0.20
Insult to Injury (blue)
Insult to Injury (blue)
When this attacks a hero, if you have more {h} than them, this gets **go again**.
$0.20
Cut n' Carve (blue)
Cut n' Carve (blue)
**Sharpen** target sword you control.If it has 3 or more +1{p} counters, its next attack this turn gets **dominate**.**Go again**
$0.20
Cloud Cover (red)
Cloud Cover (red)
The next time you would be dealt damage this turn, prevent 3 of that damage.
$0.25
Voltic Veil
Voltic Veil
Prevent the next 4 damage that would be dealt to you this turn.**Lightning Bond** - If a Lightning card was pitched to play this, deal 1 arcane damage to all opposing heroes.
$0.20
Trench of Watery Depths (Cold Foil)
Trench of Watery Depths (Cold Foil)
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
$4.95
Trench of Watery Depths
Trench of Watery Depths
When this defends, you may pitch a blue card from your graveyard.**Blade Break**
$0.20
Skera Strapping (Cold Foil)
Skera Strapping (Cold Foil)
If you've pitched a card with 6 or more {p} this turn, this gets **spellvoid 3**.
$3.95
Runebleed Robe
Runebleed Robe
**Instant** - Destroy this and a Runechant you control: Prevent the next 1 arcane damage that would be dealt to you this turn.**Arcane Barrier 1**
$0.20
Myrkhellir Helm (Cold Foil)
Myrkhellir Helm (Cold Foil)
If you control a Gold, this gets +1{d}.**Action** - {r}{r}, destroy this: The next time you would draw a card from a Gold token this turn, instead draw 2 cards. **Go again****Temper**
$3.95
Assembly Module
Assembly Module
**Crank**This enters the arena with a stream counter. At the start of your turn, destroy this unless you remove a steam counter from it.**Action** - {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
$0.25
Arc Bending
Arc Bending
When this attacks, if a Lightning or Elemental attack would deal damage this combat chain, instead it deals that much damage plus 1.**Lightning Bond** - If a Lightning card was pitched to play this, this gets **go again**.
$0.25
Whispering Mist
Whispering Mist
Until end of turn, blue attacks and attacks with ephemeral get +1{p}.
$0.55
Rockyard Rodeo (Rainbow Foil)
Rockyard Rodeo (Rainbow Foil)
This card's {p} is equal to the highest base {p} of weapons you control.
$27.95