Energy of the Audience
Energy of the Audience $0.20
If you have less {h} than each other hero, this gets +1{p} for each aura of suspense you control.
Concealed Pathogen
Concealed Pathogen $0.20
**Cloaked**While this is equipped face-down, when an attack hits you and its controller has played or activated an attack reaction this chain link, destroy this and create a Bloodrot Pox token under each opponent's control.
Break Open the Chests! (Rainbow Foil)
Break Open the Chests! (Rainbow Foil) $0.55
Turn all cards in all arsenals face-up. Then if there's a face-up yellow card in any arsenal, create 2 Gold tokens.**Go again**
Blessing of Themis (Rainbow Foil)
Blessing of Themis (Rainbow Foil) $0.55
**Go again**When this enters the arena, name a card. Turn all cards with that name in banished zones face-down. Whenever a card with that name is banished while this is in the arena, turn that card face-down.At the start of your turn, put this into your soul.
Whispering Mist (Extended Art, Rainbow Foil)
Whispering Mist (Extended Art, Rainbow Foil) $39.95
Until end of turn, blue attacks and attacks with ephemeral get +1{p}.
Vestige of Flagellation (Cold Foil)
Vestige of Flagellation (Cold Foil) $6.95
The first time an opponent would gain {h} each turn, instead you lose that much and create that many Vigor tokens.**Blade Break**
Mind Meets Might (Extended Art, Rainbow Foil)
Mind Meets Might (Extended Art, Rainbow Foil) $29.95
When this hits a hero, they reveal their hand and discard all cards with 6 or more {p}, then they draw that many cards.**Mirage**
Leave 'Em Speechless (Rainbow Foil)
Leave 'Em Speechless (Rainbow Foil) $1.25
If you have more {h} than each other hero, you may play this as though it were an instant.When this enters the arena, name a card. The named card can't be played from hand while this is in the arena.At the beginning of your action phase, destroy this.
Havoc Wrap (Cold Foil)
Havoc Wrap (Cold Foil) $4.95
**Action** - {t}: **Go again**If this is tapped, cards cost {r} less to play, this doesn't untap during the end phase, and this gets "At the start of your turn, destroy this."**Battleworn**
Ghost Protocol: Mainframe (Rainbow Foil)
Ghost Protocol: Mainframe (Rainbow Foil) $1.95
If this was banished from boosting this turn, you may play this from your banished zone.**Evo Upgrade** - This gets +1{p} for each Evo you have equipped.
Ghost Protocol: Architect (Rainbow Foil)
Ghost Protocol: Architect (Rainbow Foil) $1.95
If this was banished from boosting this turn, you may play this from your banished zone.**Evo Upgrade** - When this attacks, search your deck for an Evo with cost less than or equal to the number of Evos you have equipped, banish it, then shuffle.
Gentle Breeze (Extended Art, Rainbow Foil)
Gentle Breeze (Extended Art, Rainbow Foil) $21.95
Your other attacks have 1 base {p}.**Go again**
Doomsaying (Rainbow Foil)
Doomsaying (Rainbow Foil) $1.95
**Go again**At the beginning of your end phase, put a doom counter on this, then each hero destroys X auras they control, where X is the number of doom counters on this.
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Enlightened Strike (Marvel)
Enlightened Strike (Marvel) $1,999.95
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck.Choose 1;• Draw a card.• Enlightened Strike gains +2POWER.• Enlightened Strike gains go again.
Seismic Shift (Rainbow Foil)
Seismic Shift (Rainbow Foil) $0.95
As an additional cost to play this, TAP X Seismic Surge tokens you control.Destroy X target aura tokens.Go again
This Round's on Me
This Round's on Me $2.95
Each hero draws a card. Until the start of your next turn, attacks that target you get -1{p}. Go again
That All You Got?
That All You Got? $6.95
While this is defending an attack with 2 or less {p}, when the combat chain closes, draw a card.
Tenacity
Tenacity $4.95
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Censor
Censor $8.95
When this hits a hero, name a card. They can't play the named card until the end of their next turn.
Amnesia
Amnesia $4.95
When this hits a hero, cards they own lose and can't gain names until the start of your next turn.
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