Lay Down the Challenge
**Intimidate** target hero, then if they have more cards in hand than you, draw a card.**Go again**
Dynastic Diadem (Cold Foil)
Fealty tokens you control can't be destroyed by opponents' effects.If you control 3 or more Fealty tokens, this gets +1{d}.**Temper**
Doomsaying
**Go again**At the beginning of your end phase, put a doom counter on this, then each hero destroys X auras they control, where X is the number of doom counters on this.
Quickdodge Flexors (Alternate Art)
**Defense Reaction** - {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.At the beginning of the end phase, if this defendend this turn, destroy it.
Sigil of Gravespawning
Go againWhenever an aura leaves your graveyard, deal 1 arcane damage to target hero.At the beginning of your action phase, destroy this.
Fai (Marvel)
You may start the game with a Phoenix Flame in your graveyard.
Once per Turn Instant - {r}{r}{r}: Return a Phoenix Flame from your graveyard to your hand. This ability costs {r} less for each Draconic chain link you control.
Dromai (Marvel)
Whenever you pitch a red card, create an Ash token.
If you've played a red card this turn, your dragon attacks get go again.
Runebleed Robe (Cold Foil)
**Instant** - Destroy this and a Runechant you control: Prevent the next 1 arcane damage that would be dealt to you this turn.**Arcane Barrier 1**
Helm of Unity (Cold Foil)
**Unity** - When this defends together with a card from hand, this gets +1{d} until end of turn.**Temper**
Chain of Brutality
If this has 6 or more {p}, it gets **go again** and "When this hits a hero, the next attack action card you play this turn has 6 base {p}."
Buzzard Helm
When this defends, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets +1{d} this turn.**Temper**
Bolt'n Boots (Cold Foil)
**Attack Reaction** - {r}, destroy this: Target arrow attack with {p} greater than its base gets **go again**.**Battleworn**
Aetherstorm Wellingtons (Cold Foil)
**Arcane Barrier 2**
Touch of Reality
**Instant** - {x}, {t}: This gets **ward X** until end of turn. Destroy this at the beginning of the end phase.
Bone Puppetry
When this defends, you may return an ally from your graveyard to the arena. If you do, at the beginning of the end phase, destroy it and discard your hand.**Blade Break**
Oasis Respite
Prevent the next 4 damage that would be dealt to target hero this turn by a source of your choice. If they have less {h} than each other hero, they may gain 1{g}.