Heavy Hitters Singles
Graven Call
Once per Turn Action -- {r}{r}: Attack. Go again
Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.
$2.95
Bloodied Oval
Bloodied Oval's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
$0.20
Nasty Surprise
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
$2.95
Sold out
Gauntlets of Iron Will
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$11.95
Luminaris, Angel's Glow
If there is a yellow card in your pitch zone, the first attack action card with Herald in its name you play and your first angel attack each turn get go again.
$0.95
Cast Bones
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order.
If you control 6 or more Might tokens, create an Agility token.
$0.95
Coercive Tendency
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck.
If you complete a contract this way, your Assassin attacks get go again this combat chain.
$4.95
Talk a Big Game
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens.
Go again
$8.95
No Fear
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand.
The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
$0.55
Dissolve Reality
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token.
Go again
$1.75
Slap-Happy
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
$0.25
Apex Bonebreaker
When this defends together with a card with 6 or more {p}, create a Might token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
$22.95
Hot Streak
Once per Turn Action -- {r}: Attack
When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
$0.25
Standing Order
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.
$2.95
Seduce Secrets
Look at target hero's hand and the top card of their deck.
If this was played from arsenal, draw a card.
$1.25
Kassai of the Golden Sand
If you've drawn a card this turn, your sword attacks cost {r} less to activate.
Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
$0.35
Judge, Jury, Executioner
Azalea Specialization ((You may only have 1 Judge, Jury, Executioner in your deck and only if your hero is Azalea.) If this has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand."
$21.95