Kayo, Armed and Dangerous
Kayo, Armed and Dangerous $0.35
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
Test of Might
Test of Might from $0.20
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Lead with Speed (Red)
Lead with Speed (Red) from $0.25
Your next Brute or Warrior attack this turn gets +3{p}. Create an Agility token. Go again
Assault and Battery (Blue)
Assault and Battery (Blue) $0.35
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Betsy, Skin in the Game
Betsy, Skin in the Game $0.25
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Reckless Charge
Reckless Charge from $0.25
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. If you've rolled a 6 on a die this turn, draw a card.
Draw Swords (Yellow)
Draw Swords (Yellow) from $0.25
Your next Warrior attack this turn gets +2{p}. Draw a card. Go again
Smack of Reality
Smack of Reality from $0.25
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Clash of Might (Yellow)
Clash of Might (Yellow) from $0.20
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Clash of Agility (Yellow)
Clash of Agility (Yellow) $0.25
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Evo Magneto
Evo Magneto from $0.35
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Monstrous Veil
Monstrous Veil $0.20
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) Action -- Destroy this: Draw a card then discard a random card. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Wallop (Blue)
Wallop (Blue) from $0.20
When you win a clash revealing this, create a Vigor token.
Mighty Windup (Yellow)
Mighty Windup (Yellow) from $0.20
Instant -- Discard this: Create a Might token.
Concuss (Red)
Concuss (Red) from $0.20
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Olympia, Prize Fighter
Olympia, Prize Fighter $0.25
The first time each of your attacks wins a wager, create a Gold token.
Agile Engagement (Red)
Agile Engagement (Red) from $0.25
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token.
Test of Vigor
Test of Vigor from $0.20
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Prized Galea
Prized Galea $0.25
Olympia Specialization (You may only have this in your deck if your hero is Olympia.) Attack Reaction -- {r}, destroy this: Target weapon attack you control wagers a Gold token with the defending hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Knucklehead
Knucklehead $0.20
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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