Mighty Windup (Blue)
Mighty Windup (Blue) from $0.15
Instant -- Discard this: Create a Might token.
Lead with Speed (Red)
Lead with Speed (Red) from $0.10
Your next Brute or Warrior attack this turn gets +3{p}. Create an Agility token. Go again
Pack Call (Blue)
Pack Call (Blue) from $0.15
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Betsy, Skin in the Game
Betsy, Skin in the Game $0.25
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Wallop (Blue)
Wallop (Blue) from $0.10
When you win a clash revealing this, create a Vigor token.
Glory Seeker
Glory Seeker from $0.10
Instant -- {r}{r}{r}, destroy this: Draw a card.
Draw Swords (Red)
Draw Swords (Red) from $0.10
Your next Warrior attack this turn gets +3{p}. Draw a card. Go again
Smack of Reality
Smack of Reality from $0.10
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Assault and Battery (Blue)
Assault and Battery (Blue) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Agile Windup (Red)
Agile Windup (Red) from $0.10
Instant -- Discard this: Create an Agility token.
Fatal Engagement (Blue)
Fatal Engagement (Blue) from $0.15
Play this only if an attack action card is defending this chain link. Target attack gets +3{p}.
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Wild Ride (Red)
Wild Ride (Red) $0.10
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.
Mighty Windup (Yellow)
Mighty Windup (Yellow) from $0.15
Instant -- Discard this: Create a Might token.
Test of Vigor
Test of Vigor from $0.10
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Knucklehead
Knucklehead $0.15
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Action -- Destroy this: Roll a 6 sided die. Until end of turn, your base {i} is the number rolled. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Boast
Boast from $0.65
This gets +X{d} while defending, where X is twice the number of clashes you've won this turn.
Concuss (Red)
Concuss (Red) from $0.10
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Wage Gold (Blue)
Wage Gold (Blue) from $0.10
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
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Reinforce the Line (Red)
Reinforce the Line (Red) $0.15
Target defending attack action card gets +4{d}.
Rawhide Rumble (Red)
Rawhide Rumble (Red) from $0.10
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
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