Enlightened Strike
Enlightened Strike $48.95
As an additional cost to play Enlightened Strike, put a card from your hand on the bottom of your deck. Choose 1; - When you attack with Enlightened Strike, draw a card. - Enlightened Strike gains +2{p}. - Enlightened Strike gains go again.
Command and Conquer
Command and Conquer $89.95
Defense reaction cards can't be played to Command and Conquer's chain link. If Command and Conquer hits a hero, destroy all cards in their arsenal.
Coax a Commotion
Coax a Commotion $0.55
If Coax a Commotion hits, choose any number: - Each hero creates a Quicken token. - Each hero draws a card. - Each hero gains 1{g}.
Gambler's Gloves
Gambler's Gloves $6.95
If an effect would resolve that includes rolling a 6 sided die, instead you may destroy Gambler's. Gloves. If you do, the controller of the effect rerolls all 6 side dice rolled this way. (You decide whether to use Gambler's Gloves after seeing the result of the die roll.)
Tome of Aetherwind
Tome of Aetherwind $0.75
Choose 2. You may choose the same mode more than once; - The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1. - Draw a card. 
Forked Lightning
Forked Lightning $1.25
Deal 2 arcane damage to target hero. Deal 2 arcane damage to target hero. (Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
Metacarpus Node
Metacarpus Node $7.95
Whenever you play a card with an effect that deals arcane damage, you may pay {r}. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node. Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.)
Runeblood Barrier
Runeblood Barrier $0.65
Create 4 Runechant tokens. If your hero would be dealt damage, instead destroy that many Runechant's you control and prevent 1 damage that source would deal for each Runechant destroyed this way. At the beginning of your action phase, destroy Runeblood Barrier.
Mordred Tide
Mordred Tide $3.95
Until end of turn, if you would create a Runechant token, instead create that many plus 1. Go again
Become the Arknight
Become the Arknight $1.25
Viserai Specialization (You may only have Become the Arknight in your deck if your hero is Viserai.)  You may discard an action card. If you discard an attack action card this way, search your deck for a Runeblade 'non-attack' action card, reveal it, and put it into your hand. If you discard a 'non-attack' action card this way, search your deck for a Runeblade attack action card, reveal it, and put it into your hand. Shuffle your deck. Go again
Dread Triptych
Dread Triptych $4.95
When Dread Triptych attacks, if you've played a 'non-attack' action card this turn, create a Runechant token.  When Dread Triptych attacks, if you've dealt arcane damage this turn, create a Runechant token. If Dread Triptrych hits, create a Runechant token.
Arknight Ascendancy
Arknight Ascendancy $0.75
Viserai Specialization (You may only have Arknight Ascendency in your deck if your hero is Viserai.)  Arknight Ascendency costs {r} less to play for each Runechant you control. If Arknight Ascendency hits, create X Runechant tokens, where X is the damage dealt by Arknight Ascendency. Dominate
Bloodsheath Skeleta
Bloodsheath Skeleta $0.75
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs {r} less to play for each Runechant you control." Temper (If you defend with Bloodsheath Skeleta, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Feign Death
Feign Death $1.25
Play Feign Death only if you have been dealt damage this turn. The next time you would be dealt damage this turn, prevent it.
Three of a Kind
Three of a Kind $8.95
Draw 3 cards. Until end of turn, you may only play cards from arsenal. Go again
Nock the Deathwhistle
Nock the Deathwhistle $0.95
Azalea Specialization (You may only have Nock the Deathwhistle in your deck if your hero is Azalea.) Search your deck for an arrow card, reveal it, then shuffle your deck and put it on top of your deck. Reload (If you have no cards in your arsenal, you may put a card from your hand face down into your arsenal.) Go again
Remorseless
Remorseless $17.95
(Arrows can only be played from arsenal and only if you control a bow.) If Remorseless is put into your arsenal face up, until end of turn it gains "Defense reactions can't be played from arsenal to Remorseless's chain link."  If Remorseless hits a hero, until the end of their next turn, whenever they play an action card, they lose 1{g}.
Red in the Ledger
Red in the Ledger $3.75
(Arrows can only be played from arsenal and only if you control a bow.) Azalea Specialization (You may only have Red in the Ledger in your deck if your hero is Azalea.) If Red in the Ledger hits a hero, they can't play or activate more than 1 action during their next turn.
Endless Arrow
Endless Arrow $6.95
(Arrows can only be played from arsenal and only if you control a bow.) If Endless Arrow hits, put it into your hand.
Perch Grapplers
Perch Grapplers $4.75
Action - {r}{r}, destroy Perch Grapplers: Until end of turn, face up arrow cards played from arsenal gain go again. Go again Blade Break (If you defend with Perch Grapplers, destroy it when the combat chain closes.)
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