History Pack 1 (White Border)
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Lord of Wind
$0.75
Katsu Specialization (You may only have Lord of Wind in your deck if your hero is Katsu.)
Combo - If Mugenshi: RELEASE was the last attack this combat chain, additional cost to play Lord of Wind you may pat any amount of {r}. If you do, shuffle that many target cards named Surging Strike, Whelming Gustwave, and/or Mugenshi: RELEASE from your graveyard into your deck, then Lord of Wind gains that much {p}.
Reckless Swing
$0.95
As an additional cost to play Reckless Swing, discard a random card.
If the discarded card has 6 or more {p}, deal 2 damage to the attacking hero.
Grasp of the Arknight
from $32.95
Once per Turn Action - {r}{r}: Create a Runechant token. This ability costs an additional {r} to activate for each Runechant you control. Go again
Battleworn (If you defend with Grasp of the Arknight, put a -1{d} counter on it when the combat chain closes.)
Blazing Aether
$0.55
Kano Specialization (You may only have Blazing Aether in your deck if your hero is Kano.)
Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn.
Bloodsheath Skeleta
$0.75
Instant - Destroy Bloodsheath Skeleta: The next attack action card and 'non-attack' action card you play this turn gain "This card costs {r} less to play for each Runechant you control."
Temper (If you defend with Bloodsheath Skeleta, put a -1{d} counter on it when the combat chain closes then destroy it if it has 0{d}.)
Feign Death
$0.55
Play Feign Death only if you have been dealt damage this turn.
The next time you would be dealt damage this turn, prevent it.
Remorseless
$1.75
(Arrows can only be played from arsenal and only if you control a bow.)
If Remorseless is put into your arsenal face up, until end of turn it gains "Defense reactions can't be played from arsenal to Remorseless's chain link."
If Remorseless hits a hero, until the end of their next turn, whenever they play an action card, they lose 1{g}.
Teklo Core
$4.75
Dash Specialization (You may only have Teklo Core in your deck if your hero is Dash.)
Teklo Core enters the arena with 2 steam counters on it. When Teklo Core has no steam counters on it, destroy it.
At the beginning of your action phase, remove a steam counter from Teklo Core and gain {r}{r}.
Spark of Genius
$2.95
Dash Specialization (You may only have Spark of Genius in your deck if your hero is Dash.)
Search your deck for a Mechanologist item card with cost X, put it into the arena, then shuffle your deck.
If you have boosted this turn, draw a card.
Twinning Blade
$1.25
You may attack an additional time with target sword this turn. (You must have an action point to attack an additional time.)
Mugenshi: RELEASE
$0.35
Katsu Specialization (You may only have Mugenshi: RELEASE in your deck if your hero is Katsu.)
Combo - If Whelming Gustwave was the last attack this combat chain, Mugenshi: RELEASE gains +1{p}, go again, and "If this hits, search your deck for any number of cards named Lord of Wind, reveal them, put them into your hand, then shuffle your deck."
Sand Sketched Plan
$0.35
Rhinar Specialization (You may only have Sand Sketched Plan in your deck if your hero is Rhinar.)
Search your deck for a card, put it into your hand, discard a random card, then shuffle your deck.
If the discarded card has 6 or more {p}, gain 2 action points.
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Fyendal's Spring Tunic
$87.95
At the start of your turn, if Fyendal's Spring Tunic has less than 3 energy counters on it, you may put an energy counter on it.
Instant - Remove 3 energy counters from Fyendal's Spring Tunic: Gain {r}
Blade Break (If you defend with Fyendal's Spring Tunic, destroy it when the combat chain closes.)
Storm Striders
$29.95
Instant - {r}, destroy Storm Striders: You may play your next Wizard 'non-attack' action card this turn as though it were an instant.
Arcane Barrier 2 (If your hero would be dealt arcane damage, you may pay {r}{r} instead. If you do, prevent 2 arcane damage that source would deal.)
Art of War
from $2.75
Choose 2;
- Attack action cards you control gain +1{p} and +1{d} this turn.
- The next attack action card you play this turn gains go again.
- Until end of turn, you may defend with attack action cards from arsenal.
- You may banish an attack action card from your hand. If you do, draw 2 cards.
Last Ditch Effort
$0.25
When you play Last Ditch Effort, if you have no cards in your deck, it gains +4{p} and go again.
Tome of Aetherwind
$0.25
Choose 2. You may choose the same mode more than once;
- The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 1.
- Draw a card.
Metacarpus Node
$1.25
Whenever you play a card with an effect that deals arcane damage, you may pay {r}. If you do, that effect deals that much arcane damage plus 1 and at the beginning of the end phase, destroy Metacarpus Node.
Arcane Barrier 1 (If your hero would be dealt arcane damage, you may pay {r} instead. If you do, prevent 1 arcane damage that source would deal.)
Runeblood Barrier
$0.35
Create 4 Runechant tokens.
If your hero would be dealt damage, instead destroy that many Runechant's you control and prevent 1 damage that source would deal for each Runechant destroyed this way.
At the beginning of your action phase, destroy Runeblood Barrier.
Rout
$0.35
Target weapon attack gains +3{p}.
Reprise - If the defending hero has defended with a card from their hand this chain link, you may return target non-equipment defending card to its owners hand.