Aftershock (Red)
Aftershock (Red) from $0.35
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
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Aftershock (Blue)
Aftershock (Blue) from $1.75
When this attacks, if you've controlled a Seismic Surge token this turn, create a Seismic Surge token.
Seismic Eruption
Seismic Eruption from $2.95
Create 3 Seismic Surge tokens.
Promising Terrain
Promising Terrain from $1.75
Go again If you would create 1 or more Seismic Surge tokens, instead create that many plus 1. At the beginning of your action phase, destroy this, then if you control 3 or more Seismic Surge tokens, draw a card and gain 1{g}.
Draw a Crowd
Draw a Crowd from $0.25
Go again When this enters the arena, each hero draws a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Blinding of the Old Ones
Blinding of the Old Ones $0.25
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Put 'Em In Their Place
Put 'Em In Their Place from $2.25
Valda Specialization (You may only have this in your deck if your hero is Valda.) Crush - When this deals 4 or more damage to a hero, they discard their hand then draw that many cards.
Leave a Dent
Leave a Dent from $1.25
Your next Guardian attack this turn gets "Crush - When this deals 4 or more damage to a hero, destroy the top 4 cards of their deck." Go again
Steelbraid Buckler
Steelbraid Buckler $0.25
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Chokeslam (Red)
Chokeslam (Red) $0.25
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Solid Ground
Solid Ground from $0.95
This costs {r} less to play for each Seismic Surge you control.
Craterhoof
Craterhoof from $0.20
Action -- {r}{r}{r}, destroy this: The next Guardian attack action card you play from arsenal this turn gets dominate. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Hostile Encroachment
Hostile Encroachment from $0.25
When this attacks a hero, they draw a card. Crush - When this deals 4 or more damage to a hero, they discard a card.
Valda, Seismic Impact
Valda, Seismic Impact $0.55
Whenever an opponent draws 1 or more cards during an action phase, create that many Seismic Surge tokens. At the start of your turn, if you control 3 or more Seismic Surge tokens, cards you own with crush get dominate this turn. (They can’t be defended by more than 1 card from hand.)
Seismic Shelter
Seismic Shelter from $0.55
Go again Attack action cards you control get +X{d} while defending, where X is the number of Seismic Surge tokens you control. At the start of your turn, destroy this.
Thunder Quake (Red)
Thunder Quake (Red) $0.25
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
Thump (Red)
Thump (Red) $0.25
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Disable (Blue)
Disable (Blue) $0.25
Crush - When this deals 4 or more damage to a hero, put a card from their arsenal on the bottom of their deck.
Disenchantment of the Old Ones
Disenchantment of the Old Ones $0.25
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Daily Grind
Daily Grind from $0.65
Attack action cards you control get "When this defends, clash with the attacking hero. The winner destroys the top card of the other hero's deck." (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.) At the start of your turn, destroy this.
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