Clamp Press
Clamp Press
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.Wrenches you control get +2POWER.
$0.75
Breakwater Undertow (Rainbow Foil)
Breakwater Undertow (Rainbow Foil)
Attack Reaction -- Destroy this: Target Pirate ally attack gets go again. When the combat chain closes, destroy the ally.Blade Break (When the combat chain closes, if this defended, destroy it.)
$0.75
Tricorn of Saltwater Depth (Rainbow Foil)
Tricorn of Saltwater Depth (Rainbow Foil)
When this defends, you may discard a card with watery grave. If you do, draw a card.Blade Break (When the combat chain closes, if this defended, destroy it.)
$0.95
Standing Ovation
Standing Ovation
If 3 or more auras of suspense have left the arena this turn, this gets "When this hits a hero, take an extra turn after this one. At the beginning of the next end phase, they draw up to their Intellect.
$0.95
Unforgetting Unforgiving (Rainbow Foil)
Unforgetting Unforgiving (Rainbow Foil)
Jarl Specialization (You may only have this in your deck if your hero is Jarl.)When this defends, if the attacking hero controls an equipment with a -1DEFENSE counter, you may search your deck for a Mangle, banish it, then shuffle. You may play it during your next action phase.
$2.95
Tectonic Crust (Rainbow Foil)
Tectonic Crust (Rainbow Foil)
When this defends together with an Earth card, create a Seismic Surge token.Temper (When the combat chain closes, if this defended, put a -1ARMOR counter on it, then if it has 0DEFENSE, destroy it.)
$0.75
Summit, the Unforgiving (Rainbow Foil)
Summit, the Unforgiving (Rainbow Foil)
Once per Turn Action — [6 Resources]: AttackWhen this hits a hero, create a Frostbite token in their exposed head, chest, arms, or legs zone.Heavy - If this is the only card equipped to your weapon zones, it gets +2POWER.
$1.75
Run Roughshod (Rainbow Foil)
Run Roughshod (Rainbow Foil)
Play this only if you've discarded a card with 6 or more POWER this turn.
$2.95
Strength Rules All (Rainbow Foil)
Strength Rules All (Rainbow Foil)
When this hits a hero, turn a card in their arsenal face-up, then banish an attack action card in their arsenal with POWER less than the damage dealt this way.
$1.95
Solar Plexus (Rainbow Foil)
Solar Plexus (Rainbow Foil)
Instant — Destroy this, banish a card from your soul: Yellow cards cost you [1 - Resource] less to play this turn.
$0.95
Bracers of Bellona's Grace (Rainbow Foil)
Bracers of Bellona's Grace (Rainbow Foil)
When this defends, you may charge your hero's soul. If a yellow card is charged this way, create a Courage token.Blade Break (When the combat chain closes, if this defended, destroy it.)
$0.95
Heavy Industry Surveillance (Rainbow Foil)
Heavy Industry Surveillance (Rainbow Foil)
When this defends, you may banish the top card of your deck. If it's a Mechanologist card, this gets +1[Defense] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
$0.75
Heavy Industry Ram Stop (Rainbow Foil)
Heavy Industry Ram Stop (Rainbow Foil)
When this defends, you may pay [1 Resource]. If you do, it gets +1[Defense] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[Defense] counter on it, then if it has 0[Defense], destroy it.)
$0.75
Leg Tap (Yellow)
$0.20
Blessing of Qi (Red)
Blessing of Qi (Red)
At the start of your turn, destroy this, then create a Crouching Tiger in your banished zone. It gets +3{p} and you may play it this turn.
$0.20
Crowd Control (Blue)
Crowd Control (Blue)
When this defends, you may pay {r}{r}{r}. If you do, it gets +1{d} for each opposing hero.
$0.20