Sink Below (Marvel Promo)
Sink Below (Marvel Promo)
You may put a card from your hand on the bottom of your deck. If you do, draw a card.
$399.95
Mauvrion Skies (Red) (Tournament Pack)
Mauvrion Skies (Red) (Tournament Pack)
The next Runeblade attack action card you play this turn gets go again and "When this hits, create 3 Runechant tokens."Go again
$184.95
Blitz Kicks (Promo)
Blitz Kicks (Promo)
Instant -- [1 - Resource], destroy this: Create an Embodiment of Lightning token. Activate this only if you've played an instant card this turn.Arcane Barrier 1 (If you would be dealt arcane damage, you may pay [1 - Resource] to prevent 1 of that damage.)
$174.95
Spellbound Creepers (Marvel Promo)
Spellbound Creepers (Marvel Promo)
Once per Turn Instant - [1 Resource], put a bind counter on Spellbound Creepers: You may play your next 'non-attack' action card this turn as though it were an instant. Activate this ability only if you have attacked or defended with an attack action card this turn.At the beginning of your end phase, destroy Spellbound Creepers unless you have dealt arcane damage equal to or greater than the number of bind counters on Spellbound Creepers.Blade Break (If you defend with Spellbound Creepers, destroy it when the combat chain closes.)
$154.95
Zipper Hit (Red) (Tournament Pack)
Zipper Hit (Red) (Tournament Pack)
Boost
$149.95
Shred (Red) (Tournament Pack)
Shred (Red) (Tournament Pack)
Target card defending an Assassin attack gets -4 [Defense] this combat chain.
$119.95
Staunch Response (Red) (Tournament Pack)
Staunch Response (Red) (Tournament Pack)
As an additional cost to play Staunch Response, you may pay [4 Resource]. If you do, Staunch Response gains +3 [Defense].
$109.95
Mauvrion Skies (Blue) (Tournament Pack)
Mauvrion Skies (Blue) (Tournament Pack)
The next Runeblade attack action card you play this turn gets go again and "When this hits, create a Runechant token."Go again
$109.95
Arcane Polarity (Promo)
Arcane Polarity (Promo)
Gain 1[Life]. If you've been dealt arcane damage this turn, instead gain 4[Life].
$109.95
Reya, the Unyielding (Marvel Promo)
Reya, the Unyielding (Marvel Promo)
Blocks you own and equipment you control with 1 or greater DEFENSE get protect.Whenever you protect another hero, create a Gold token.
$99.95
Infecting Shot (Red) (Tournament Pack)
Infecting Shot (Red) (Tournament Pack)
If this has an aim counter, it gets +1POWER.When this hits a hero, create a Bloodrot Pox token under their control.
$99.95
Phantasmal Footsteps (Marvel Promo)
Phantasmal Footsteps (Marvel Promo)
The first time an Illusionist attack action card you control is destroyed each turn, you may pay [1 Resource]. If you do, gain 1 action point.Whenever you defend with Phantasmal Footsteps, you may pay [1 Resource]. If you do, its [Defense] becomes 1 until end of turn.If Phantasmal Footsteps defends a non-Illusionist attack with 6 or more [Power], destroy it when the combat chain closes.
$89.95
Warrior's Valor (Red) (Tournament Pack)
Warrior's Valor (Red) (Tournament Pack)
Your next weapon attack this turn gets +3POWER and "When this hits, it gets go again"Go again
$89.95
Emeritus Scolding (Blue) (Tournament Pack)
Emeritus Scolding (Blue) (Tournament Pack)
Deal 2 arcane damage to target hero. If this was played during an opponent's turn, instead deal 4 arcane damage.
$79.95
Warrior's Valor (Yellow) (Tournament Pack)
Warrior's Valor (Yellow) (Tournament Pack)
Your next weapon attack this turn gets +2POWER and "When this hits, it gets go again"Go again
$74.95
Mauvrion Skies (Yellow) (Tournament Pack)
Mauvrion Skies (Yellow) (Tournament Pack)
The next Runeblade attack action card you play this turn gets go again and "When this hits, create 2 Runechant tokens."Go again
$71.95
Pummel (Red) (Promo)
Pummel (Red) (Promo)
Choose 1;• Target club or hammer weapon attack gains +4POWER.• Target attack action card with cost 2 or greater gains +4POWER and "If this hits, the defending hero discards a card."
$64.95
Breaker Helm Protos (Promo)
Breaker Helm Protos (Promo)
When this defends, you may discard a Hyper Driver. If you do, draw a card and this gets +1[DEFENSE] until end of turn.Temper (When the combat chain closes, if this defended, put a -1[DEFENSE] counter on it, then if it has 0[DEFENSE], destroy it.)
$59.95