The Hunted Singles
Perforate
from $1.95
You may attack with target dagger an additional time and its attacks cost you {r} less to activate this turn.
Draw a card.
Null Time Zone
from $9.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.)
This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it.
When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
Pick Up the Point (Red)
from $0.25
When this attacks, you may retrieve a dagger from your graveyard. (Pay {r} to equip it.)
Go again
Drop of Dragon Blood (Red)
from $0.35
Legendary (You may only have 1 Drop of Dragon Blood in a constructed deck.)
This costs {r} less to play for each Draconic chain link you control.
Gain {r}. Draw a card.
Quickdodge Flexors
from $91.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link.
At the beginning of the end phase, if this defended this turn, destroy it.
Dragonscaler Flight Path
from $52.95
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)
War Cry of Bellona
from $1.95
Target Raydn gets +2{p} this turn.
Instant -- Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented.
Hot on Their Heels (Red)
from $0.25
If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, mark them."
Stains of the Redback (Red)
from $0.35
If the defending hero is marked, this costs {r} less to play.
Target attack with stealth gets +3{p} and go again.
Cull
from $9.95
You may play this from your banished zone.
If a hero has lost {g} this turn, you may play this as though it were an instant.
Each hero banishes a card from their hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Cindra, Dracai of Retribution
$0.55
Whenever you hit a marked hero, create a Fealty token.Once per Turn Instant - [3 Resources]: Equip up to 2 Draconic daggers from your graveyard. This costs [1 Resource] less to activate for each Draconic chain link you control.
Imperial Seal of Command (Red)
from $0.35
Legendary (You may only have 1 Imperial Seal of Command in a constructed deck.)
Action -- Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again
Devotion Never Dies
from $0.95
When this hits, if a Draconic attack was the last attack this combat chain, banish this. If you do, you may play it this turn.
Go again
Exposed (Blue)
from $0.25
If you are marked, you can't play this.
Target attack gets +1{p}.
Mark the defending hero.
Twist and Turn (Red)
from $0.35
Your next dagger attack this turn gets +4{p} and "When this hits, you may attack with it an additional time this turn."
Go again
Relentless Pursuit (Blue)
from $0.35
Mark target opposing hero.
If you've attacked them this turn, put this on the bottom of its owner's deck.
Go again
Kabuto of Imperial Authority
from $21.95
When this defends, until end of turn, opponents can't attack with weapons.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Douse in Runeblood
from $2.75
When this attacks, create Runechant tokens equal to the number of non-attack action cards you've played this turn. If 3 or more Runechants are created this way, this gets go again.