Null Time Zone
Null Time Zone from $17.95
Crank (As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with 2 steam counters. At the start of your turn, destroy this unless you remove a steam counter from it. When this enters the arena, name a card. The named card can't be pitched or played from hand while this is in the arena.
Dragon Power (Blue)
Dragon Power (Blue) from $0.25
When this attacks, if it is Draconic, it gets +3{p}.
Imperial Seal of Command (Red)
Imperial Seal of Command (Red) from $0.35
Legendary (You may only have 1 Imperial Seal of Command in a constructed deck.) Action -- Destroy this: Defense reactions can't be played this turn. If you are Royal, the next time you hit a hero this turn, destroy all cards in their arsenal. Go again
Demonstrate Devotion (Red)
Demonstrate Devotion (Red) from $0.35
If you control 2 or more Draconic chain links, this gets go again and "When this attacks a hero, create a Fealty token."
Enchanted Quiver
Enchanted Quiver from $5.95
(A quiver can be equipped in a weapon zone in addition to a bow.) Instant -- Destroy this: Prevent the next 1 arcane damage that would be dealt to you this turn. If there is a face-up arrow in your arsenal, instead prevent the next 2.
To the Point (Red)
To the Point (Red) from $0.35
Target dagger attack gets +3{p}. If the defending hero is marked, instead it gets +4{p}.
Ring of Roses
Ring of Roses from $1.25
Legendary Verdance Specialization (You may only have 1 Ring of Roses in your deck, and only if your hero is Verdance.) The first time you deal arcane damage each turn, gain 1{g}.
Relentless Pursuit (Blue)
Relentless Pursuit (Blue) from $0.35
Mark target opposing hero. If you've attacked them this turn, put this on the bottom of its owner's deck. Go again
Stains of the Redback (Red)
Stains of the Redback (Red) from $0.35
If the defending hero is marked, this costs {r} less to play. Target attack with stealth gets +3{p} and go again.
Drop of Dragon Blood (Red)
Drop of Dragon Blood (Red) from $0.35
Legendary (You may only have 1 Drop of Dragon Blood in a constructed deck.) This costs {r} less to play for each Draconic chain link you control. Gain {r}. Draw a card.
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Quickdodge Flexors
Quickdodge Flexors from $89.95
Defense Reaction -- {r}: Add this to the active chain link as a defending card. It has 2 base {d} this chain link. At the beginning of the end phase, if this defended this turn, destroy it.
Dragonscaler Flight Path
Dragonscaler Flight Path from $37.95
Instant -- {rrr}:destroy this:Target Draconic attack gets go again. If it's a weapon or ally attack, you may attack with it an additional time this turn. This ability costs {r} less to activate for each Draconic chain link you control. Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it)
Hot on Their Heels (Red)
Hot on Their Heels (Red) from $0.25
If you control 2 or more Draconic chain links, this gets go again and "When this hits a hero, mark them."
War Cry of Bellona
War Cry of Bellona from $4.75
Target Raydn gets +2{p} this turn. Instant -- Discard this, banish X cards from your soul: The next time target weapon deals X or less damage to you this turn, deal that much damage to its controller and that damage can't be prevented.
Fire Tenet: Strike First (Red)
Fire Tenet: Strike First (Red) from $0.25
When this attacks, your next Draconic attack this combat chain gets +1{p}. Go again
Hunter's Klaive
Hunter's Klaive from $5.95
Once per Turn Action -- {r}{r}: Attack. Go again When this hits a hero, mark them. Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Lay Low (Yellow)
Lay Low (Yellow) from $0.20
If you are marked, you can't play this. If the attacking hero is marked, their next attack this turn gets -1{p}.
Compounding Anger (Red)
Compounding Anger (Red) from $0.35
This costs {r} less to play for each Draconic chain link you control.
Prowess of Agility
Prowess of Agility from $1.75
When you attack for the fourth time during a turn, you may destroy this. If you do, draw a card. At the beginning of your end phase, if you've attacked less than 3 times this turn, destroy this.
Scar Tissue (Red)
Scar Tissue (Red) from $0.25
Target dagger attack gets +3{p} and "When this hits a hero, mark them."
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