All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Send Packing
When this attacks a hero, banish a card from their arsenal. When the chain link resolves, if this didn't hit, return the banished card to its owner's hand. (It's banished face-up.)
¥3,200
Envelop in Darkness (Red)
Create a Runechant token.
The next attack action card you rune gate this turn gets +3{p}.
Go again
¥200
Hurricane Technique
Combo - If Rising Knee Thrust was the last attack this combat chain, Hurricane Technique gains +1 [Power], go again, and "If Hurricane Technique hits, put it into your hand."
¥100
Blade Beckoner Gauntlets
This gets +1{d} while defending a weapon attack.
Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
¥500
Deathly Wail (Yellow)
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
¥200
Widespread Destruction
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
¥2,000
Blazing Aether
Kano Specialization
Deal X arcane damage to target hero, where X is the amount of arcane damage you have dealt to that hero this turn.
¥200