All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
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Essence of Ancestry: Body
When this leaves the arena, if you control no Illusionist auras, the next time you would be dealt damage by a red source this turn, prevent it.
Ward 2 (If you would be dealt damage, destroy this to prevent 2 of that damage.)
¥200
Deathly Wail (Blue)
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
¥200
Malefic Incantation (Yellow)
Go again
This enters the arena with 2 verse counters. When it has none, destroy it.
Once per turn, when you play an attack action card, remove a verse counter from this. If you do, create a Runechant token.
¥400