Wage Vigor (Yellow)
Wage Vigor (Yellow) ¥100
When this attacks a hero, you may wager a Vigor token with them. (When this chain link resolves, if this hit, you create a Vigor token, otherwise they create one.)
Wage Agility (Blue)
Wage Agility (Blue) ¥100
When this attacks a hero, you may wager an Agility token with them. (When this chain link resolves, if this hit, you create an Agility token, otherwise they create one.)
Starting Stake
Starting Stake ¥100
If you control no Gold tokens, create a Gold token.
Performance Bonus (Yellow)
Performance Bonus (Yellow) ¥100
When this hits, create a Gold token. If this was played from arsenal, it gets go again.
Lead with Power (Red)
Lead with Power (Red) ¥100
Your next Brute or Guardian attack this turn gets +3{p}. Create a Might token. Go again
Bigger Than Big (Yellow)
Bigger Than Big (Yellow) ¥100
At the start of your turn, destroy this, then your next Guardian attack this turn gets +4{p} and "When this attacks a hero, you may wager a Might token with them." (When the chain link resolves, if the attack hit, you create a Might token, otherwise they create one.)
Big Bop (Red)
Big Bop (Red) ¥100
At the start of your turn, destroy this, then your next Guardian attack this turn gets +5{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Big Bop (Blue)
Big Bop (Blue) ¥100
At the start of your turn, destroy this, then your next Guardian attack this turn gets +3{p} and "When this attacks a hero, you may wager a Vigor token with them." (When the chain link resolves, if the attack hit, you create a Vigor token, otherwise they create one.)
Stacked in Your Favor (Blue)
Stacked in Your Favor (Blue) ¥100
Go again Your attack action cards get +1{d} while defending. At the start of your turn, destroy this, draw a card, then put a card from your hand on top of your deck.
Pack Call (Red)
Pack Call (Red) ¥100
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Over the Top (Red)
Over the Top (Red) ¥100
If this has {p} greater than its base, it gets overpower. (This can't be defended by more than 1 action card.)
Olympia  (Marvel) Olympia  (Marvel)
Olympia (Marvel) ¥3,600
The first time each of your attacks wins a wager, create a Gold token.
Kassai of the Golden Sand  (Marvel) Kassai of the Golden Sand  (Marvel)
Kassai of the Golden Sand (Marvel) ¥30,700
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Widespread Destruction (Extended Art)
Widespread Destruction (Extended Art) ¥6,800
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Wall Breaker (Red)
Wall Breaker (Red) ¥100
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
V for Valor (Red)
V for Valor (Red) ¥100
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. (Put a card from your hand face-up under your hero card.)
Shaden Swing (Red)
Shaden Swing (Red) ¥100
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant View
Radiant View from ¥100
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Putrid Stirrings (Blue)
Putrid Stirrings (Blue) ¥100
You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Light the Way (Yellow)
Light the Way (Yellow) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
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