Rawhide Rumble (Yellow)
Rawhide Rumble (Yellow) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)
Pack Call (Red)
Pack Call (Red) ¥100
When this defends, reveal the top card of your deck. If it has 6 or more {p}, put it on top. Otherwise, put it on the bottom.
Lay Down the Law
Lay Down the Law ¥100
Tower - If this has 13 or more {p}, non-equipment cards get -1{d} while defending this.
Down But Not Out (Blue)
Down But Not Out (Blue) ¥100
When this attacks a hero, if you have less {g} and control fewer equipment and tokens than them, this gets +3{p}, overpower, and "When this hits, create an Agility, Might, and Vigor token."
Beast Mode (Red)
Beast Mode (Red) ¥100
If you've intimidated this turn, this gets +2{p}.
Victor Goldmane  (Marvel) Victor Goldmane  (Marvel)
Victor Goldmane (Marvel) ¥3,400
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Kassai of the Golden Sand  (Marvel) Kassai of the Golden Sand  (Marvel)
Kassai of the Golden Sand (Marvel) ¥38,200
If you've drawn a card this turn, your sword attacks cost {r} less to activate. Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel)
Figment of Rebirth // Avalon, Archangel of Rebirth (Marvel) ¥15,800
Legendary (You may only have 1 Figment of Rebirth in your deck.) When this enters the arena, you may put a yellow action card from your graveyard on top of your deck. // Once per Turn Action -- {r}{r}: Attack When Avalon attacks, you may banish a card from your hero's soul. If you do, put a yellow card from your graveyard on top of your deck. Ward 4 (If your hero would be dealt damage, destroy this to prevent 4 of that damage.)
V for Valor (Red)
V for Valor (Red) ¥100
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. (Put a card from your hand face-up under your hero card.)
Soul Cleaver (Red)
Soul Cleaver (Red) ¥100
If the defending hero has 1 or more cards in their soul, this gets go again. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
Shaden Scream (Yellow) ¥100
As an additional cost to play this, banish a random card from your hand. Your next Brute or Shadow attack this turn gets +4{p}. Go again
Putrid Stirrings (Blue)
Putrid Stirrings (Blue) ¥100
You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Plating
Frontline Plating from ¥100
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Embodiment of Earth
Embodiment of Earth ¥100
Your non-attack action cards get +1{d} while defending. At the beginning of your action phase, destroy this.
Cleansing Light (Yellow)
Cleansing Light (Yellow) ¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target yellow aura.
Cleansing Light (Blue)
Cleansing Light (Blue) ¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target blue aura.
Celestial Resolve (Yellow)
Celestial Resolve (Yellow) ¥100
Target attack action card with Herald in its name gets +4{d}.
Celestial Resolve (Red)
Celestial Resolve (Red) ¥100
Target attack action card with Herald in its name gets +5{d}.
Evo Steel Soul Tower (Marvel)
Evo Steel Soul Tower (Marvel) ¥5,400
If you have a base legs equipped, transform it into this, then equip this. When this transforms from or into an Evo with a different name, gain 1 action point. If that Evo is a hero, instead this triggers twice. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
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Evo Face Breaker (Marvel)
Evo Face Breaker (Marvel) ¥4,200
If you have a base arms equipped, transform it and X Hyper Drivers you control into this, then equip this. If you do, the next time you would be dealt damage this turn, prevent twice X of that damage. Whenever you boost an attack action card, you may destroy a card under this. If you do, the attack gets +2{p}.
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