Spirit of War
Spirit of War from ¥1,100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
Ignite
Ignite from ¥800
When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate. Go again
Tenacity
Tenacity from ¥600
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
Deathly Wail (Blue)
Deathly Wail (Blue) from ¥200
Rune Gate (If you control Runechants equal to or greater than Deathly Wail's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, create Runechant tokens equal to the number of heroes who have lost {g} this turn. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Hold the Line
Hold the Line from ¥200
If the attacking hero has drawn 2 or more cards this turn, prevent the next 3 damage that would be dealt to your hero this turn.
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Premeditate
Premeditate from ¥2,000
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Codex of Frailty
Codex of Frailty from ¥5,400
Raise an Army
Raise an Army from ¥700
Kassai Specialization (You may only have this in your deck if your hero is Kassai.) As an additional cost to play this, destroy X Gold you control. Create X Cintari Sellsword tokens. Go again
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Vynnset, Iron Maiden
Vynnset, Iron Maiden ¥2,400
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Censor
Censor from ¥1,800
When this hits a hero, name a card. They can't play the named card until the end of their next turn.
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