All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
The Golden Son
from ¥200
Victor Specialization (You may only have this in your deck if your hero is Victor.)
As an additional cost to play this, you may destroy a Gold you control. If you do, this gets +3{p} and overpower.
When you win a clash revealing this, create a Gold token.
Banneret of Courage
from ¥1,600
Solflare - When this is charged to your hero's soul, create a Courage token.
Trounce
from ¥200
When this defends, clash with the attacking hero. Put the revealed cards on the bottom of their owner's deck, then clash again. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
If a hero wins both clashes, they create a Gold, Might, and Vigor token.
Crazy Brew
from ¥100
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1-2 - Lose 2 [Life]. Go again
3-4 - Gain 2 [Life]. Go again
5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].
Cut Through (Red)
from ¥100
If you've hit with a dagger this combat chain, this gets +1{p} and go again.
Mental Block
from ¥2,700
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
Deathly Delight (Red)
from ¥200
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)