All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Mental Block
Instant -- Discard this: Prevent the next 2 damage that would be dealt to you this turn. The first time you prevent damage this way, create a Ponder token.
¥1,500
Just a Nick
Choose 1 or both;
Target attack action card with 1 or less base {p} gets +5{p}.
Target attack with stealth gets "When this hits a hero, banish the top card of their deck."
¥2,200
Deathly Delight (Red)
Rune Gate (If you control Runechants equal to or greater than Deathly Delight's {r} cost, you may play it from your banished zone without paying its {r} cost.)
When the combat chain closes, gain {g} equal to the number of heroes who have lost {g} this turn.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
¥200
Take it on the Chin
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create an Agility token.
¥400
Spirit of War
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card was charged this way, whenever an attack action card hits this combat chain, create a Courage token.
¥2,700
Banneret of Courage
Solflare - When this is charged to your hero's soul, create a Courage token.
¥1,500
Succumb to Temptation
If you've dealt arcane damage this turn, you may play this as though it were an instant.
The next time a Runeblade attack action card you control hits a hero this turn, look at their hand and choose a card. They discard it.
Go again
¥4,500
Tenacity
When this attacks, it gets +X{p}, where X is the number of defending cards on the combat chain.
¥400
Crazy Brew
Action - Destroy Crazy Brew: Roll a 6 sided die. On;
1-2 - Lose 2 [Life]. Go again
3-4 - Gain 2 [Life]. Go again
5-6 - Gain [2 Resource], gain 2 action points, and your next attack this turn gains +2 [Power].
¥100