Bask in Your Own Greatness (Yellow)
Bask in Your Own Greatness (Yellow) ¥100
When this attacks, you may pay up to {r}{r}{r}. Create that many Might tokens.
Bash Guardian
Bash Guardian ¥100
If this is defended by a Guardian card, this gets +1{p}. When this hits a Guardian hero, destroy an aura token they control.
Bash Brute
Bash Brute ¥100
If this is defended by a Brute card, this gets +1{p}. When this hits a Brute hero, destroy an aura token they control.
Bark Obscenities
Bark Obscenities ¥100
Your next attack that targets a Guardian hero this turn gets +4{p}. Go again
Act of Glory (Yellow)
Act of Glory (Yellow) ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, your next attack this turn gets +5{p}.
Will of the Crowd
Will of the Crowd ¥100
When this defends, if you've been cheered this turn, defending action cards get +3{d} this chain link.
Story Beats (Yellow)
Story Beats (Yellow) ¥100
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Story Beats (Red)
Story Beats (Red) ¥100
When this attacks or defends, you may put a suspense counter on, or remove one from, an aura of suspense you control.
Horns of the Despised
Horns of the Despised ¥100
When this defends, the crowd boos you. Blade Break (When the combat chain closes, if this defended, destroy it.)
Full of Bravado (Yellow)
Full of Bravado (Yellow) ¥100
When this attacks or defends, if you control an aura of suspense, create a Confidence token.
Fight Fair
Fight Fair ¥100
If this is defended by a Reviled card, this gets +1{p}. When this hits a Reviled hero, put this on the bottom of its owner's deck.
Fight Dirty
Fight Dirty ¥100
If this is defended by a Revered card, this gets +1{p}. When this hits a Revered hero, destroy the top card of their deck.
Asking for Trouble
Asking for Trouble ¥100
When this defends, create a Vigor token under the attacking hero's control.
Arrogant Showboating
Arrogant Showboating ¥100
Create a Might token for each defending card controlled by an opponent on the combat chain.
Who Blinks First?
Who Blinks First? from ¥100
Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.) When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.
Turning Point
Turning Point ¥200
When this defends, if you have less {g} than the attacking hero, the crowd cheers you. While this is defending, if you've been cheered this turn, it gets +3{d}.
Good Natured Brutality (Extended Art)
Good Natured Brutality (Extended Art) ¥2,900
When this defends, if you have no cards in hand, it gets +6{d} and the crowd cheers you.
Channel the Tranquil Domain (Extended Art)
Channel the Tranquil Domain (Extended Art) ¥3,900
Go again When this enters the arena and at the start of your action phase, put another target aura on the bottom of its owner's deck. Channel Earth - At the beginning of your end phase, put a flow counter on this, then destroy it unless you put an Earth card from your pitch zone on the bottom of your deck for each flow counter on it.
Seismic Surge Quarters
Seismic Surge Quarters ¥100
At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn costs {r} less to play.
Thunder Quake (Yellow)
Thunder Quake (Yellow) ¥100
Heave 3 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r}{r} and put this face-up into your arsenal. If you do, create 3 Seismic Surge tokens.)
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