Chokeslam (Yellow)
Chokeslam (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, their attack action cards can't gain {p} during their next action phase.
Cartilage Crush (Red)
Cartilage Crush (Red) ¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Cartilage Crush (Blue)
Cartilage Crush (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, their first action during their next turn costs an additional {r} to play or activate.
Buckling Blow (Yellow)
Buckling Blow (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Buckling Blow (Red)
Buckling Blow (Red) ¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Buckling Blow (Blue)
Buckling Blow (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, put a -1{d} counter on an equipment they control.
Sunkwater Scalers
Sunkwater Scalers from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Pincers
Sunkwater Pincers from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Lookout
Sunkwater Lookout from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Sunkwater Exoshell
Sunkwater Exoshell from ¥100
When this defends, put a face-up card from your arsenal on the bottom of your deck. If you do, draw a card and this gets +1{d} until end of turn. Blade Break (When the combat chain closes, if this defended, destroy it.)
Smelting of the Old Ones (Extended Art)
Smelting of the Old Ones (Extended Art) ¥800
Crush - When this deals 4 or more damage to a Guardian hero, destroy all equipment they control with -1{d} counters. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Little Big Foot (Yellow)
Little Big Foot (Yellow) from ¥100
If there are two or more cards with cost 3 or more in your pitch zone, this gets +5{p}.
Disenchantment of the Old Ones (Extended Art)
Disenchantment of the Old Ones (Extended Art) ¥2,100
Crush - When this deals 4 or more damage to a Guardian hero, destroy all auras they control. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Blinding of the Old Ones  (Extended Art)
Blinding of the Old Ones (Extended Art) ¥800
Crush - When this deals 4 or more damage to a Guardian hero, cards they own lose all abilities during their next turn. Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Annexation of Grandeur
Annexation of Grandeur ¥100
Crush - When this deals 4 or more damage to a Guardian hero, gain control of an aura they control.
Annexation of All Things Known
Annexation of All Things Known ¥100
Crush - When this deals 4 or more damage to a Guardian hero, until the end of your next turn, they can't play face-up cards from arsenal, and you may play face-up cards from their arsenal.
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Testament of Valahai  (Marvel) Testament of Valahai  (Marvel)
Testament of Valahai (Marvel) ¥80,200
If you control 3 or more Seismic Surge tokens, this gets +2{d}. If you control 6 or more, instead this gets +4{d}. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Crazy Brew
Crazy Brew ¥100
Action - Destroy Crazy Brew: Roll a 6 sided die. On; 1 or 2 - Lose 2{g}. Go again 3 or 4 - Gain 2{g}. Go again 5 or 6 - Gain {r}{r}, gain 2 action points, and your next attack this turn gains +2{p}.
Forked Lightning
Forked Lightning ¥100
Deal 2 arcane damage to target hero. Deal 2 arcane damage to target hero. (Effects that modify damage, modify both damage effects of Forked Lightning. Forked Lightning is considered a single source of damage.)
Mordred Tide
Mordred Tide ¥200
Until end of turn, if you would create a Runechant token, instead create that many plus 1. Go again
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