Thump (Yellow)
Thump (Yellow) ¥100
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
Thump (Blue)
Thump (Blue) ¥100
If this card’s {p} is greater than its base, it gets dominate and "When this hits a hero, they discard a card." (This can't be defended by more than 1 card from hand.)
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Stonewall Confidence (Red)
Stonewall Confidence (Red) ¥100
Go again Cards you control with cost 3 or more get +4{d} while defending. At the beginning of your action phase, destroy this.
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Stonewall Confidence (Blue)
Stonewall Confidence (Blue) ¥100
Go again Cards you control with cost 3 or more get +2{d} while defending. At the beginning of your action phase, destroy this.
Seismic Stir (Red)
Seismic Stir (Red) ¥100
Create 3 Seismic Surge tokens. Go again
Seismic Stir (Blue)
Seismic Stir (Blue) ¥100
Create a Seismic Surge token. Go again
Rubble Raiser (Red)
Rubble Raiser (Red) from ¥100
Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Overswing (Blue)
Overswing (Blue) ¥100
The next Guardian attack action card you play this turn gets +1{p}. Go again Heave 2 (While this is in your hand, at the beginning of your end phase, you may pay {r}{r} and put this face-up into your arsenal. If you do, create 2 Seismic Surge tokens.)
Ironrot Plate
Ironrot Plate ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Ironrot Helm
Ironrot Helm ¥100
Blade Break (When the combat chain closes, if this defended, destroy it.)
Flatten the Field (Red)
Flatten the Field (Red) ¥100
Crush - When this deals 4 or more damage to a hero, destroy a Seismic Surge token they control.
Emerging Power (Yellow)
Emerging Power (Yellow) ¥100
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +2{p}.
Emerging Power (Red)
Emerging Power (Red) ¥100
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Emerging Power (Blue)
Emerging Power (Blue) ¥100
Go again At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +1{p}.
Embolden (Red)
Embolden (Red) ¥100
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +5{p}.
Embolden (Blue)
Embolden (Blue) ¥100
Go again When this enters the arena, if you control another non-token aura, draw a card. At the beginning of your action phase, destroy this, then the next Guardian attack action card you play this turn gets +3{p}.
Debilitate (Yellow)
Debilitate (Yellow) ¥100
Crush - When this deals 4 or more damage to a hero, their first attack during their next turn gets -2{p}.
Crush Confidence (Red)
Crush Confidence (Red) ¥100
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Crush Confidence (Blue)
Crush Confidence (Blue) ¥100
Crush - When this deals 4 or more damage to a hero, they lose all hero card abilities until the end of their next turn. (Treat the hero card as if the text box is empty.)
Clash of Mountains (Red)
Clash of Mountains (Red) ¥100
When this defends a Guardian attack, clash with the attacking hero. The winner creates a Seismic Surge token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
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