Up Sticks and Run (Red)
Up Sticks and Run (Red) from ¥100
You may retrieve a dagger from your graveyard. (Pay {r} to equip it.) Your next dagger attack this turn gets +4{p}. Go again
Ignite
Ignite from ¥800
When this attacks, the next Draconic card you play or activate this combat chain costs {r} less to play or activate. Go again
Commanding Performance
Commanding Performance from ¥300
Your next Warrior attack this turn gets +3{p}. Until end of turn, your Warrior attacks get "When this is defended by 1 or more attack action cards, destroy a card in the defending hero's arsenal." Go again
Widow Web Crawler
Widow Web Crawler from ¥500
Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Spellvoid 1 (If you would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Lightning Greaves
Lightning Greaves from ¥5,200
Instant -- {r}, destroy this: Instant cards you play this turn get go again. Arcane Barrier 1 (If you would be dealt arcane damage, you may pay {r} to prevent 1 of that damage.) Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Cast Bones
Cast Bones from ¥500
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order. If you control 6 or more Might tokens, create an Agility token.
Ancestral Harmony
Ancestral Harmony from ¥2,100
Your attacks with combo get +1{p} this turn. Banish the top card of your deck. If it has combo, you may play it this turn. Go again
Twin Drive
Twin Drive from ¥4,100
Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.) Boost (As an additional cost to play this, you may banish the top card of your deck. If it's a Mechanologist card, this gets go again.)
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