All Cards Collection
We have dropped all the set cards in one convenient collection so you can search by class and/or rarity across all Flesh and Blood singles cards.
Shelly, Hardened Traveler (Promo)
¥200
Action — 3, Tap: Attack
Instant — Tap: The next attack action card you defend with this turn gets +1 Defense.
Watery Grave
Bruised Leather - (Promo)
¥500
Instant -- Destroy this: Prevent the next 1 damage that would be dealt to you this turn. Activate this only if you've been dealt damage this turn.
Count Your Blessings (Yellow) (Promo)
¥400
Gain X life, where X is 2 plus the number of Count Your Blessings in your graveyard.
Paddle Faster (Promo)
¥400
When this attacks, you may Tap an ally you control. If you do, this gets go again.
Board the Ship (Promo)
¥500
When this attacks, you may Tap an ally you control. If you do, this gets overpower.
Thistle Bloom // Life - (Promo)
¥4,000
Create X Runechant tokens, where X is the total [Life] you've gained this turn.Meld (You may play 1 or both halves of this card. Each costs 0.)
Golden Cog - Prize Wall (Promo)
¥16,200
Crank
This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it.
Shiyana, Diamond Gemini (1st Ed) - Cold Foil
¥89,900
You may have specialization cards of any hero in your deck.At the beginning of your action phase, Shiyana becomes a copy of target hero until the start of your next turn, and gains "Cards you own are the class of your hero in addition to their other class types."
Arknight Shard (1st Ed) - Cold Foil
¥233,700
Legendary Viserai Specialization (You may only have 1 Arknight Shard in your deck, and only if your hero is Viserai.)When you pitch Arknight Shard, create a Runechant token.
Sapphire Amulet (Treasure Pack)
¥143,800
Action -- Destroy this: You get +1{i} this turn.
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)
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Quick Clicks (Treasure Pack)
¥1,500
Action -- Destroy this: Your next attack this turn gets go again. Activate this only if you've played a Nimblism this turn. Go again
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Quartermaster's Boots (Treasure Pack)
¥800
Action -- {r}{r}, destroy this: The next non-attack action card you play this turn gets go again. Go again
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Light Fingers (Treasure Pack)
¥900
When this defends, if you are a Thief, steal a Gold token the attacking hero controls. (Gain control of it.)
Blade Break (When the combat chain closes, if this defended, destroy it.)
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Old Knocker (Treasure Pack)
¥12,300
Instant -- {t} your hero, destroy this: Gain {r}
Blade Break (When the combat chain closes, if this defended, destroy it.)
Captain's Coat (Treasure Pack)
¥700
Action -- Destroy this: Gain {r}. Activate this only if you've drawn a card this turn. Go again
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Bandana of the Blue Beyonds (Treasure Pack)
¥400
Action -- Discard a card, destroy this: Put a blue card from your graveyard on the bottom of your deck. Go again
Swiftwater Sloop (Blue) (Treasure Pack)
¥1,800
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Swiftwater Sloop (Yellow) (Treasure Pack)
¥600
High Tide - If there are 2 or more blue cards in your pitch zone, this gets go again.
Gold Hunter Ketch (Treasure Pack)
¥200
If you control less Gold than an opponent, this costs {r}{r} less to play.
Gold Hunter Marauder (Treasure Pack)
¥400
If you control less Gold than an opponent, this gets overpower. (This can't be defended by more than 1 action card.)