Rift Skitter (Red)
Rift Skitter (Red) ¥100
Rune Gate (If you control Runechants equal to or greater than Rift Skitter's {r} cost, you may play it from your banished zone without paying its {r} cost.) Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Levia
Levia ¥100
If a card with 6 or more {p} has been put into your banished zone this turn, cards you own lose blood debt during the end phase.
Frontline Plating
Frontline Plating ¥100
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Yellow)
Cleansing Light (Yellow) ¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target yellow aura.
Cleansing Light (Blue)
Cleansing Light (Blue) ¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant. Destroy target blue aura.
Celestial Resolve (Red)
Celestial Resolve (Red) ¥100
Target attack action card with Herald in its name gets +5{d}.
Beseech the Demigon (Blue)
Beseech the Demigon (Blue) ¥100
Choose an attack action card in your banished zone. It gets +1{p} until end of turn. Go again
Vantom Banshee (Yellow)
Vantom Banshee (Yellow) ¥100
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Blue)
Vantom Banshee (Blue) ¥100
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to Demolition (Red)
Tribute to Demolition (Red) ¥100
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tear Through the Portal (Yellow)
Tear Through the Portal (Yellow) ¥100
Choose a yellow action card in your banished zone. It gets go again until end of turn. Go again
Tear Through the Portal (Blue)
Tear Through the Portal (Blue) ¥100
Choose a blue action card in your banished zone. It gets go again until end of turn. Go again
Soul Butcher (Red)
Soul Butcher (Red) ¥100
If the defending hero has 1 or more cards in their soul, this gets +2{p}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Searing Ray (Red)
Searing Ray (Red) ¥100
If you have a yellow card in your pitch zone, this gets +2{p}.
Resounding Courage (Yellow)
Resounding Courage (Yellow) ¥100
Target Light Warrior attack gets +2{p}. If you've charged this turn, create a Courage token.
Lay to Rest (Yellow)
Lay to Rest (Yellow) ¥100
When this attacks a Shadow hero, it gets +1{p}. When this hits a hero, you may turn a card in their banished zone face-down.
Hungering Demigon (Blue)
Hungering Demigon (Blue) ¥100
If an opposing hero has 1 or more cards in their soul, you may play this from your banished zone. When this hits a hero, banish a card from their soul. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Grim Feast (Blue)
Grim Feast (Blue) ¥100
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 1{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Gauntlets
Frontline Gauntlets ¥100
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Charge of the Light Brigade (Yellow)
Charge of the Light Brigade (Yellow) ¥100
The next attack you charge this turn gets +2{p}. Go again
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