Frontline Plating
Frontline Plating from ¥100
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Beaming Bravado (Blue)
Beaming Bravado (Blue) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Angelic Descent (Blue)
Angelic Descent (Blue) ¥100
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +1{p}.
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Widespread Annihilation (Extended Art)
Widespread Annihilation (Extended Art) ¥12,700
Rune Gate (If you control Runechants equal to or greater than Widespread Annihilation's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vile Inquisition (Yellow)
Vile Inquisition (Yellow) ¥100
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's yellow, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vile Inquisition (Red)
Vile Inquisition (Red) ¥100
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Target hero banishes the top card of their deck. If it's red, they lose 1{g}. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Resounding Courage (Red)
Resounding Courage (Red) ¥100
Target Light Warrior attack gets +3{p}. If you've charged this turn, create a Courage token.
Light the Way (Yellow)
Light the Way (Yellow) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) When this hits, if a yellow card was charged this way, this gets go again.
Grim Feast (Red)
Grim Feast (Red) ¥100
You may play this from your banished zone. If you do, it costs {r}{r} less to play. Gain 3{g} Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Charge of the Light Brigade (Yellow)
Charge of the Light Brigade (Yellow) ¥100
The next attack you charge this turn gets +2{p}. Go again
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Widespread Destruction (Extended Art)
Widespread Destruction (Extended Art) ¥14,500
Rune Gate (If you control Runechants equal to or greater than Widespread Destruction's {r} cost, you may play it from your banished zone without paying its {r} cost.) When the combat chain closes, each hero who has lost {g} this turn banishes a card from their arsenal. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vantom Banshee (Yellow)
Vantom Banshee (Yellow) ¥100
Rune Gate (If you control Runechants equal to or greater than Vantom Banshee's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
V for Valor (Red)
V for Valor (Red) ¥100
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. (Put a card from your hand face-up under your hero card.)
Shaden Swing (Red)
Shaden Swing (Red) ¥100
As an additional cost to play this, banish a random card from your hand. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Putrid Stirrings (Blue)
Putrid Stirrings (Blue) ¥100
You may play this from your banished zone. The next attack action card you rune gate this turn gets +3{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Gauntlets
Frontline Gauntlets ¥100
At the beginning of your end phase, put a -1{d} counter on this. Blade Break (When the combat chain closes, if this defended, destroy it.)
Celestial Resolve (Yellow)
Celestial Resolve (Yellow) ¥100
Target attack action card with Herald in its name gets +4{d}.
Beseech the Demigon (Yellow)
Beseech the Demigon (Yellow) ¥100
Choose an attack action card in your banished zone. It gets +2{p} until end of turn. Go again
Banneret of Resilience
Banneret of Resilience ¥100
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Angelic Descent (Yellow)
Angelic Descent (Yellow) ¥100
Target attack action card with Herald in its name gets go again. Your next angel attack this turn gets +2{p}.
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