Dusk Til Dawn Singles
Banneret of Resilience
¥100
Solflare - When this is charged to your hero's soul, the next action card you defend with this turn gets +1{d}.
Angelic Descent (Yellow)
¥100
Target attack action card with Herald in its name gets go again.
Your next angel attack this turn gets +2{p}.
V for Valor (Red)
¥100
Attack Reaction -- {r}, destroy this, charge your hero's soul: Target attack gets +3{p}. (Put a card from your hand face-up under your hero card.)
Shaden Swing (Red)
¥100
As an additional cost to play this, banish a random card from your hand.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Radiant View
from ¥100
Instant -- Banish this and a card from your hero's soul: Prevent the next 2 damage that would be dealt to your hero this turn.
Light the Way (Yellow)
¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
When this hits, if a yellow card was charged this way, this gets go again.
Grim Feast (Red)
¥100
You may play this from your banished zone. If you do, it costs {r}{r} less to play.
Gain 3{g}
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Embodiment of Earth
¥100
Your non-attack action cards get +1{d} while defending.
At the beginning of your action phase, destroy this.
Beseech the Demigon (Yellow)
¥100
Choose an attack action card in your banished zone. It gets +2{p} until end of turn.
Go again
Beaming Bravado (Blue)
¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.)
If a yellow card is charged this way, this gets +1{p}.
Wall Breaker (Red)
¥100
If you've banished a card with 6 or more {p} this turn, this gets overpower. (This can't be defended by more than 1 action card.)
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Tribute to the Legions of Doom (Yellow)
¥100
As an additional cost to play this, banish a random card from your hand.
If a card with 6 or more {p} is banished this way, this gets +2{p}.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Soul Cleaver (Red)
¥100
If the defending hero has 1 or more cards in their soul, this gets go again.
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Shaden Scream (Yellow)
¥100
As an additional cost to play this, banish a random card from your hand.
Your next Brute or Shadow attack this turn gets +4{p}.
Go again
Putrid Stirrings (Blue)
¥100
You may play this from your banished zone.
The next attack action card you rune gate this turn gets +3{p}.
Go again
Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Frontline Plating
¥100
At the beginning of your end phase, put a -1{d} counter on this.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Cleansing Light (Yellow)
¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target yellow aura.
Cleansing Light (Blue)
¥100
If a card has been put into your hero's soul this turn, you may play this as though it were an instant.
Destroy target blue aura.