Runechant
Runechant ¥100
When you play an attack action card or activate a weapon attack, destroy this and deal 1 arcane damage to target opposing hero.
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Vantom Wraith (Blue)
Vantom Wraith (Blue) ¥100
Rune Gate (If you control Runechants equal to or greater than Vantom Wraith's {r} cost, you may play it from your banished zone without paying its {r} cost.) Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Flail of Agony
Flail of Agony ¥400
Vynnset Specialization (You may only have this in your deck if your hero is Vynnset.) Once per Turn Action -- {g}: Attack When this hits, create a Runechant token.
Putrid Stirrings (Red)
Putrid Stirrings (Red) ¥100
You may play this from your banished zone. The next attack action card you rune gate this turn gets +5{p}. Go again Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Vynnset
Vynnset ¥100
At the start of your turn, banish a card from your hand. If you do, create a Runechant token. Whenever you play a Shadow non-attack action card, you may pay {g}. If you do, the next Runechant effect that would deal damage this turn can't be prevented.
Envelop in Darkness (Blue)
Envelop in Darkness (Blue) ¥100
Create a Runechant token. The next attack action card you rune gate this turn gets +1{p}. Go again
Spellbane Aegis
Spellbane Aegis ¥100
Spellvoid 1 (If your hero would be dealt arcane damage, you may destroy this to prevent 1 of that damage.)
Beaming Bravado (Yellow)
Beaming Bravado (Yellow) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Levia, Redeemed // Blasmophet, Levia Consumed Levia, Redeemed // Blasmophet, Levia Consumed
Levia, Redeemed // Blasmophet, Levia Consumed ¥22,300
Legendary Levia Specialization (You may only have 1 Levia, Redeemed in your deck and only if your hero is Levia.) Action -- Turn all cards in your banished zone face-down: Transform into Levia, Redeemed. Activate this ability only while this is in your inventory and you have 13 or more cards with blood debt in your banished zone. Cards you own lose blood debt. // Legendary Levia Specialization (You may only have 1 Blasmophet, Levia Consumed in your deck and only if your hero is Levia.) While this is in your inventory, when blood debt reduces your {g} to 13, you may transform into Blasmophet, Levia Consumed. Once each turn, you may play a card with blood debt from your banished zone. Whenever a card is put into your banished zone, turn it face-down. If you would lose {g} from blood debt, instead banish the top card of your deck.
Nasreth, the Soul Harrower
Nasreth, the Soul Harrower ¥100
(Allies can be attacked and can't be defended by the controlling hero. They die when they have 0 {g}. At end of turn, allies life totals are reset.) Once per Turn Action -- 0: Attack When Nasreth hits a hero, banish a card from their soul. If a Light card is banished this way, gain 1{g}.
Expendable Limbs
Expendable Limbs from ¥200
As an additional cost to play this, banish a random card from your hand. If a card with 6 or more {p} is banished this way, you may play it from your banished zone during your next action phase.
Dance of Darkness
Dance of Darkness from ¥100
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Bequest the Vast Beyond
Bequest the Vast Beyond from ¥900
Viserai Specialization (You may only have this in your deck if your hero is Viserai.) The next Runeblade attack action card you play this turn costs {r} less to play for each Runechant you control. Go again
Beaming Bravado (Red)
Beaming Bravado (Red) ¥100
As an additional cost to play this, you may charge your hero's soul. (Put a card from your hand face-up under your hero card.) If a yellow card is charged this way, this gets +1{p}.
Bastion of Unity
Bastion of Unity from ¥100
Unity - When this defends together with a card from hand, this gets +1{d} until end of turn. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Envelop in Darkness (Yellow)
Envelop in Darkness (Yellow) ¥100
Create a Runechant token. The next attack action card you rune gate this turn gets +2{p}. Go again
Grasp of Darkness
Grasp of Darkness from ¥100
If your hero would be dealt damage, you may banish this to prevent 2 of that damage. Blood Debt (While this is in your banished zone, at the beginning of your end phase, lose 1{g}.)
Eloquence
Eloquence ¥100
When you play a non-attack action card, destroy this and the card gets go again.
Angelic Wrath (Yellow)
Angelic Wrath (Yellow) ¥100
Target attack action card with Herald in its name gets +3{p}.
Diadem of Dreamstate
Diadem of Dreamstate ¥600
Once per turn, when this or a non-token permanent you control with ward is destroyed, you may pay {r}. If you do, create a Ponder token. Ward 2 (If your hero would be dealt damage, destroy this to prevent 2 of that damage.)
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