Heavy Hitters Singles
Cast Bones
from ¥200
Reveal the top 6 cards of your deck. Create a Might token for each card with 6 or more {p} revealed this way. Put the revealed cards on top of your deck in a random order.
If you control 6 or more Might tokens, create an Agility token.
Clash of Might (Blue)
from ¥100
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
No Fear
from ¥200
As an additional cost to play this, banish any number of cards with 6 or more {p} from your hand. At the beginning of the end phase, return them to your hand.
The next time you would be dealt damage this turn, prevent X of that damage, where X is 2 plus the number of cards banished to play this.
Graven Call
from ¥1,000
Once per Turn Action -- {r}{r}: Attack. Go again
Piercing 1 (If this is defended by an equipment, this gets +1{p}.)
Instant -- Destroy 2 Silver you control: Equip this with a +1{p} counter on it. Activate this ability only while this is in your graveyard.
Dissolve Reality
from ¥600
Each hero puts all cards in their arsenal on the bottom of their deck and creates a Ponder token.
Go again
Gauntlets of Iron Will
from ¥3,300
When this defends, the next time an attack would gain {p} this chain link, instead it gains that much minus 1.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Standing Order
from ¥400
When this attacks or defends, you may put a card from your arsenal on the bottom of your deck. If you do, this gets +2{p} and +2{d}.
Bloodied Oval
from ¥100
Bloodied Oval's {d} is equal to the number of opposing heroes with greater {g} than you.
Blade Break (When the combat chain closes, if this defended, destroy it.)
Sold out
Coercive Tendency
from ¥1,100
Arakni Specialization (You may only have this in your deck if your hero is Arakni.)
Look at the top 3 cards of the defending hero's deck. Put them back in any order, then banish the top card of their deck.
If you complete a contract this way, your Assassin attacks get go again this combat chain.
Nasty Surprise
from ¥400
When an opponent's effect puts this into your graveyard from anywhere, create an Agility, Might, and Vigor token.
Kassai of the Golden Sand
¥200
If you've drawn a card this turn, your sword attacks cost {r} less to activate.
Once per Turn Action -- Banish 2 red and 2 yellow cards from your graveyard: The next time a weapon you control hits a hero this turn, create a Gold token. Go again
Apex Bonebreaker
from ¥7,300
When this defends together with a card with 6 or more {p}, create a Might token.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Seduce Secrets
from ¥400
Look at target hero's hand and the top card of their deck.
If this was played from arsenal, draw a card.
Primed to Fight
from ¥200
If you've controlled a Vigor token this turn, this costs {r} less to play.
If you've controlled a Might token this turn, this gets +1{p}.
Hot Streak
from ¥100
Once per Turn Action -- {r}: Attack
When this is defended by 1 or more attack action cards, Hot Streak's attacks get go again this turn.
Talk a Big Game
from ¥2,200
Choose a number. The next time you deal that much or more {p} damage to a hero this turn, create that many Might tokens.
Go again
Pay Up
from ¥200
If defending hero controls a Gold, this gets overpower.
When this hits a hero, gain control of a Gold token they control. If you don't, deal 1 damage to them.