Clash of Agility (Blue)
Clash of Agility (Blue) ¥100
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Assault and Battery (Blue)
Assault and Battery (Blue) ¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.) When this attacks, if you've beaten chest this turn, create an Agility token.
Test of Might
Test of Might ¥100
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Lead with Speed (Red)
Lead with Speed (Red) ¥100
Your next Brute or Warrior attack this turn gets +3{p}. Create an Agility token. Go again
Betsy, Skin in the Game
Betsy, Skin in the Game ¥100
Whenever an attack you control wagers, you may pay {r}{r}. If you do, the attack gets +1{p} and overpower. (It can't be defended by more than 1 action card.)
Reckless Charge
Reckless Charge from ¥100
Kayo Specialization (You may only have this in your deck if your hero is Kayo.) Roll a 6 sided die. Gain action points equal to half the number rolled, rounded down. If you've rolled a 6 on a die this turn, draw a card.
Clash of Agility (Yellow)
Clash of Agility (Yellow) ¥100
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Smack of Reality
Smack of Reality from ¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."
Draw Swords (Yellow)
Draw Swords (Yellow) from ¥100
Your next Warrior attack this turn gets +2{p}. Draw a card. Go again
Clash of Might (Yellow)
Clash of Might (Yellow) from ¥100
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Evo Magneto
Evo Magneto from ¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.) When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Wallop (Blue)
Wallop (Blue) ¥100
When you win a clash revealing this, create a Vigor token.
Mighty Windup (Yellow)
Mighty Windup (Yellow) ¥100
Instant -- Discard this: Create a Might token.
Concuss (Red)
Concuss (Red) ¥100
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)
Monstrous Veil
Monstrous Veil ¥100
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) Action -- Destroy this: Draw a card then discard a random card. Go again Battleworn (When the combat chain closes, if this defended, put a -1{d} counter on it.)
Olympia, Prize Fighter
Olympia, Prize Fighter ¥100
The first time each of your attacks wins a wager, create a Gold token.
Test of Vigor
Test of Vigor ¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Agile Engagement (Red)
Agile Engagement (Red) ¥100
Target Warrior attack gets +3{p}. If it's defended by an attack action card, create an Agility token.
Wage Gold (Blue)
Wage Gold (Blue) ¥100
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Reinforce the Line (Red)
Reinforce the Line (Red) ¥100
Target defending attack action card gets +4{d}.
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