Heavy Hitters Singles

Boast
from ¥200
This gets +X{d} while defending, where X is twice the number of clashes you've won this turn.

Smack of Reality
from ¥100
Tower - If this has 13 or more {p}, it gets "When this hits a hero, destroy all aura tokens they control."

Wage Gold (Blue)
¥100
Universal (While in any zone, this is the same class as your hero.)
When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)

Fatal Engagement (Blue)
¥100
Play this only if an attack action card is defending this chain link.
Target attack gets +3{p}.

Test of Vigor
¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)


Assault and Battery (Blue)
¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks, if you've beaten chest this turn, create an Agility token.

Test of Might
¥100
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)

Rawhide Rumble (Red)
¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
When this attacks a hero, if you've beaten chest this turn, intimidate them. (They banish face-down a random card from their hand. At the beginning of the end phase, return it to its owner's hand.)

Good Time Chapeau
¥100
Betsy Specialization (You may only have this in your deck if your hero is Betsy.)
Action -- Destroy a Gold you control: Your next attack this turn gets "When this attacks a hero, wager a Might and a Vigor token with them." Go again (When the chain link resolves, if the attack hit, you create a Might and a Vigor token, otherwise they create one of each.)
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Evo Magneto
from ¥100
If you have a base arms equipped, transform it into this, then equip this. (Put it under this in your arms zone.)
When this defends, you may destroy a card under it. If you do, gain control of target item with cost 0 or 1 controlled by the attacking hero.
Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)

Wild Ride (Red)
¥100
When this attacks, draw a card then discard a random card. If a card with 6 or more {p} is discarded this way, this gets go again.

Money Where Ya Mouth Is (Blue)
¥100
Your next attack this turn gets +1{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.)
Go again

Lead with Speed (Red)
¥100
Your next Brute or Warrior attack this turn gets +3{p}.
Create an Agility token.
Go again

Concuss (Red)
¥100
When this hits a hero, if this has {p} greater than its base, they discard a card. (This has 6 base {p}.)

Bonebreaker Bellow (Blue)
¥100
Beat Chest (As an additional cost to play this, you may discard a card with 6 or more {p}.)
Your next Brute attack this turn gets +1{p}. If you've beaten chest this turn, instead it gets +3{p}.
Go again