Goblet of Bloodrun Wine
Goblet of Bloodrun Wine ¥100
Create an Agility and a Vigor token. Go again
Clash of Vigor (Blue)
Clash of Vigor (Blue) ¥100
When this defends, clash with the attacking hero. The winner creates a Vigor token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Grains of Bloodspill
Grains of Bloodspill from ¥11,000
Whenever a weapon attack you control hits, you may pay {r}. If you do, create a Vigor token. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Victor Goldmane, High and Mighty
Victor Goldmane, High and Mighty ¥200
The first time each turn you create a Gold token from an effect you control, draw a card. The first time each turn you would fail to win a clash, instead you may destroy a Gold you control. If you do, put 1 of the revealed cards on the bottom of its owner's deck, then clash again.
Show No Mercy
Show No Mercy ¥200
Rhinar Specialization (You may only have this in your deck if your hero is Rhinar.) When this attacks a hero, intimidate them. If the defending hero has no cards in hand, this gets +3{p}.
Aurum Aegis
Aurum Aegis from ¥1,000
Victor Specialization (You may only have this in your deck if your hero is Victor.) This counts as a Gold. Temper (When the combat chain closes, if this defended, put a -1{d} counter on it, then if it has 0{d}, destroy it.)
Clash of Might (Red)
Clash of Might (Red) from ¥100
When this defends, clash with the attacking hero. The winner creates a Might token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Judge, Jury, Executioner
Judge, Jury, Executioner from ¥200
Azalea Specialization ((You may only have 1 Judge, Jury, Executioner in your deck and only if your hero is Azalea.) If this has an aim counter, it gets "When this hits a hero, they discard all but 1 card from their hand."
Smashback Alehorn
Smashback Alehorn ¥100
Create an Agility and a Might token. Go again
Reel In
Reel In from ¥200
Look at the top X+1 cards of your deck. Choose up to 4 traps, reveal them, put them into your hand, then shuffle. Reload (If you have no cards in arsenal, you may put a card from your hand face-down into arsenal.)
Money Where Ya Mouth Is (Red)
Money Where Ya Mouth Is (Red) ¥100
Your next attack this turn gets +3{p} and "When this attacks a hero, you may wager a Gold token with them." (When the chain link resolves, if the attack hit, you create a Gold token, otherwise they create one.) Go again
Draw Swords (Red)
Draw Swords (Red) from ¥100
Your next Warrior attack this turn gets +3{p}. Draw a card. Go again
Fatal Engagement (Blue)
Fatal Engagement (Blue) from ¥100
Play this only if an attack action card is defending this chain link. Target attack gets +3{p}.
Clash of Agility (Red)
Clash of Agility (Red) from ¥100
When this defends, clash with the attacking hero. The winner creates an Agility token. (Clashing heroes reveal the top card of their deck. The hero that reveals the card with greatest {p} wins.)
Glory Seeker
Glory Seeker from ¥100
Instant -- {r}{r}{r}, destroy this: Draw a card.
Wage Gold (Red)
Wage Gold (Red) from ¥100
Universal (While in any zone, this is the same class as your hero.) When this attacks a hero, you may wager a Gold token with them. (When this chain link resolves, if this hit, you create a Gold token, otherwise they create one.)
Sold out
Balance of Justice
Balance of Justice from ¥20,100
Instant -- Destroy this: Draw a card. Activate this ability only if an opponent has drawn 2 or more cards this turn. Guardwell (When the combat chain closes, if this defended, put -1{d} counters on it equal to its {d}.)
Slap-Happy
Slap-Happy from ¥100
The next time you would be dealt damage this turn, prevent 2 of that damage. If you do, create a Vigor token.
Mighty Windup (Blue)
Mighty Windup (Blue) ¥100
Instant -- Discard this: Create a Might token.
Kayo, Armed and Dangerous
Kayo, Armed and Dangerous ¥100
You have 1 weapon zone. (You may only have one 1H weapon or off-hand equipped.) Attack action cards you own get +1{p} while they are in any zone other than the combat chain. The first time you discard a card with 6 or more {p} during each of your action phases, create a Might token.
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