High Seas Singles
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Sunken Treasure
from ¥1,000
When this defends, you may turn a card in a graveyard face-down. If it's yellow, create a Gold token.
Burn Bare
from ¥1,000
Deal 6 arcane damage to any target.
Instant -- Discard this: Destroy target card with phantasm that is attacking you.
Conqueror of the High Seas
from ¥1,700
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Everbloom <> Life
from ¥2,600
Choose an action card in a graveyard with cost less than the total {g} you've gained this turn. Put it on the bottom of its owner's deck.
Go again
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Gain 1{g}
Tip the Barkeep
from ¥500
Create a Goldkiss Rum token.
You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck.
Go again
Consign to Cosmos <> Shock
from ¥500
Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn.
<>
Deal 1 arcane damage to any target.
King Kraken Harpoon
from ¥500
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's a non-attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Arcane Compliance
from ¥900
Until end of turn, effects can't increase arcane damage that target action card on the stack would deal.
Return Fire
from ¥400
When this defends, you may banish an arrow from your hand. If you do, at the start of your next turn, put it face-up into your arsenal and it gets +3{p} until end of turn.
King Shark Harpoon
from ¥500
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's an attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.
Chart the High Seas
from ¥400
Look at the top 2 cards of your deck. You may pitch a blue card from among them. Put the rest into your graveyard.
Create a Gold token for each yellow card put into your graveyard this way.
Go again
Big Game Trophy Shot
from ¥300
Your next arrow attack this turn gets +4{p}. If it has harpoon in its name, it gets "When this hits a hero, create a Gold token."
Draw a card, then discard a card.
Go again
Cogwerx Dovetail
from ¥300
When this hits a hero, {u} all cogs you control.
Thrice per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.
Palantir Aeronought
from ¥1,200
The defending hero must defend this with an equipment they control if able.
Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card.
Blood in the Water
from ¥500
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.
Wailer Humperdinck
¥500
Action -- {r}{r}{r} {r}{r}{r}, {t}: Attack
Watery Grave (When this is put into your graveyard from the arena, turn it face-down.)
Gold the Tip
¥3,300
Your next arrow attack this turn gets +3{p}.
If there is a yellow arrow face-up in your arsenal, create a Gold token.
Go again
Cogwerx Tinker Rings
from ¥2,300
When this defends, create a Golden Cog token.
Blade Break (When the combat chain closes, if this defended, destroy it.)