High Seas Singles

Tip the Barkeep
from ¥2,100
Create a Goldkiss Rum token.
You may give a Gold token you control to another hero. If you do, put this on the bottom of its owner's deck.
Go again

King Kraken Harpoon
from ¥1,000
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's a non-attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.

Conqueror of the High Seas
from ¥11,400
When this hits a hero, destroy all cards in their arsenal. Create a Gold token for each card destroyed this way.
High Tide - If there are 2 or more blue cards in your pitch zone, this gets +1{p} and go again.
Sold out

Cogwerx Workshop
from ¥1,300
Create a Golden Cog token.
Put a steam counter on up to 2 cogs you control.
Sold out

King Shark Harpoon
from ¥1,000
Go Fish - When this hits a hero, they choose and reveal a card from their hand. If it's an attack action card, they discard it and you create a Gold token. If you've activated a cannon this turn, instead look at their hand and you choose the card.

Cogwerx Dovetail
from ¥1,300
When this hits a hero, {u} all cogs you control.
Thrice per Turn Instant -- {t} a cog you control: This gets +1{p} or go again.

Burn Bare
from ¥1,300
Deal 6 arcane damage to any target.
Instant -- Discard this: Destroy target card with phantasm that is attacking you.

Big Game Trophy Shot
from ¥1,000
Your next arrow attack this turn gets +4{p}. If it has harpoon in its name, it gets "When this hits a hero, create a Gold token."
Draw a card, then discard a card.
Go again

Riddle with Regret
from ¥1,000
Go again
At the beginning of each hero's end phase, they lose X{g}, where X is the number of auras they controlled when this triggered. If X is 3 or more, destroy this.

Return Fire
from ¥2,100
When this defends, you may banish an arrow from your hand. If you do, at the start of your next turn, put it face-up into your arsenal and it gets +3{p} until end of turn.
Sold out

Pounamu Amulet
¥3,000
Action -- Destroy this: Gain 2{g}. Go again
Legend of the Watery Grave (You may only have 1 of this in a constructed deck. When this is put into your graveyard from the arena, turn it face-down.)

Palantir Aeronought
from ¥2,600
The defending hero must defend this with an equipment they control if able.
Thrice per Turn Instant -- {t} a cog you control: This gets +1{p}. If this is the third time you've activated this ability, destroy a defending card.

Everbloom <> Life
from ¥2,500
Choose an action card in a graveyard with cost less than the total {g} you've gained this turn. Put it on the bottom of its owner's deck.
Go again
<>
Gain 1{g}
Sold out

Consign to Cosmos <> Shock
from ¥1,300
Banish X instant and/or aura cards from any graveyard, where X is the amount of arcane damage you've dealt this turn.
<>
Deal 1 arcane damage to any target.

Cog in the Machine
from ¥1,300
Create 2 Golden Cog tokens.
You may {t} a cog you control. If you do, put this on the bottom of its owner's deck.

Chart the High Seas
from ¥2,500
Look at the top 2 cards of your deck. You may pitch a blue card from among them. Put the rest into your graveyard.
Create a Gold token for each yellow card put into your graveyard this way.
Go again

Blood in the Water
from ¥2,500
When this defends, you may discard a card or destroy the top card of your deck. If that card has watery grave, this gets +2{d}.

Strike Gold (Yellow)
¥100
Your next Mechanologist attack this turn gets +3{p}.
Create a Golden Cog token.

Portside Exchange
from ¥100
Discard a card, then draw a card. If a yellow card is discarded this way, create a Gold token.
Go again

Money or Your Life? (Red)
from ¥100
When this hits a hero, deal 2 damage to them unless they give you a Gold token they control. If you are a Thief, repeat this process once.